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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h742 Vec4 rightHandSide; in Decompose() local
743 rightHandSide.x = localMatrix.x.w; in Decompose()
744 rightHandSide.y = localMatrix.y.w; in Decompose()
745 rightHandSide.z = localMatrix.z.w; in Decompose()
746 rightHandSide.w = localMatrix.w.w; in Decompose()
762 perspective = transposedInversePerspectiveMatrix * rightHandSide; in Decompose()

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