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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1396 uint32_t resolveTo = currentSubPass.resolveAttachmentIndices[ci]; in ScanPasses() local
1397 if (attachmentFirstUse_[resolveTo] == 0xFFFFFFFF) { in ScanPasses()
1398 attachmentFirstUse_[resolveTo] = sub; in ScanPasses()
1400 attachmentLastUse_[resolveTo] = sub; in ScanPasses()
1401 const auto& p = static_cast<const GpuImagePlatformDataGL&>(attachmentImage_[resolveTo]->GetPlatformData()); in ScanPasses()

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