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Searched refs:resetScissor_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h276 bool resetScissor_ = false; member in final
H A Drender_backend_gles.cpp1215 resetScissor_ = false; // need to reset scissor state after clear? in ClearScissorInit()
1233 resetScissor_ = true; // we are modifying scissors, so remember to reset them afterwards. in ClearScissorSet()
1241 if (resetScissor_) { // need to reset correct scissors? in ClearScissorReset()

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