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Searched refs:resIdx (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp230 descSetRes.bindings[idx].resIdx = ref.resourceIndex; in ShaderPipelineBinder()
378 const uint32_t resIdx = setResources.bindings[idx].resIdx; in BindBuffer() local
379 if (resIdx < setResources.buffers.size()) { in BindBuffer()
381 setResources.buffers[resIdx] = resource; in BindBuffer()
409 const uint32_t resIdx = setResources.bindings[idx].resIdx; in BindBuffers() local
410 if (resIdx < setResources.buffers.size()) { in BindBuffers()
412 setResources.buffers[resIdx] = resources[0]; in BindBuffers()
441 const uint32_t resIdx in BindImage() local
474 const uint32_t resIdx = setResources.bindings[idx].resIdx; BindImages() local
507 const uint32_t resIdx = setResources.bindings[idx].resIdx; BindSampler() local
536 const uint32_t resIdx = setResources.bindings[idx].resIdx; BindSamplers() local
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H A Dshader_pipeline_binder.h120 uint32_t resIdx { ~0U };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_cubemap.cpp387 for (uint32_t resIdx = 0U; resIdx < maxCount; ++resIdx) { in UpdateSet1()
389 bi.handle = currentScene_.cameraEnvRadianceHandles[resIdx]; in UpdateSet1()
391 binder.BindImage(resIdx, bi, {}); in UpdateSet1()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp324 for (uint32_t resIdx = 0U; resIdx < resolveAttachmentCount; ++resIdx) { in UpdateMultiRenderCommandListRenderPasses()
325 const uint32_t resAttIdx = firstSubpass.resolveAttachmentIndices[resIdx]; in UpdateMultiRenderCommandListRenderPasses()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2070 const uint32_t resIdx = (index == 0) ? res.resourceIndex : (arrayOffset + index - 1); in ProcessBindings() local
2074 const auto& bRes = samplers[resIdx]; in ProcessBindings()
2081 const auto& bRes = images[resIdx]; in ProcessBindings()
2087 const auto& bRes = images[resIdx]; in ProcessBindings()
2094 const auto& bRes = buffers[resIdx]; in ProcessBindings()
2105 const auto& bRes = buffers[resIdx]; in ProcessBindings()

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