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Searched refs:renderTex (Results 1 - 2 of 2) sorted by relevance

/foundation/multimedia/image_effect/frameworks/native/render_environment/
H A Drender_environment.cpp138 RenderTexturePtr renderTex = param_->resCache_->RequestTexture(param_->context_, width, height, GL_RGBA8); in RequestBuffer() local
139 return renderTex; in RequestBuffer()
152 RenderTexturePtr renderTex; in GenMainTex() local
154 renderTex = param_->resCache_->GetTexGlobalCache("Main"); in GenMainTex()
155 if (renderTex == nullptr || hasInputChanged) { in GenMainTex()
156 renderTex = param_->resCache_->RequestTexture(param_->context_, width, height, GL_RGBA8); in GenMainTex()
157 param_->resCache_->AddTexGlobalCache("Main", renderTex); in GenMainTex()
163 DrawBufferToTexture(renderTex, source.get()); in GenMainTex()
169 DrawFlipTex(renderTex, tempTex); in GenMainTex()
170 renderTex in GenMainTex()
190 RenderTexturePtr renderTex = param_->resCache_->RequestTexture(param_->context_, width, height, GL_RGBA8); ConvertBufferToTexture() local
224 DrawBufferToTexture(RenderTexturePtr renderTex, const EffectBuffer *source) DrawBufferToTexture() argument
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H A Drender_environment.h185 void DrawBufferToTexture(RenderTexturePtr renderTex, const EffectBuffer *source);

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