Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:renderMeshManager
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
scene_util.cpp
396
auto
renderMeshManager
= GetManager<IRenderMeshComponentManager>(ecs);
in CalculateScalingFactor()
local
399
if (!
renderMeshManager
|| !meshManager || !transformManager) {
in CalculateScalingFactor()
405
if (auto renderMeshComponent =
renderMeshManager
->Read(targetEntity); renderMeshComponent) {
in CalculateScalingFactor()
408
if (auto renderMeshComponent =
renderMeshManager
->Read(sourceEntity); renderMeshComponent) {
in CalculateScalingFactor()
H
A
D
mesh_util.cpp
684
IRenderMeshComponentManager*
renderMeshManager
= GetManager<IRenderMeshComponentManager>(ecs);
in GenerateEntity()
local
685
CORE_ASSERT(
renderMeshManager
);
in GenerateEntity()
687
RenderMeshComponent component = CreateComponent(*
renderMeshManager
, node->GetEntity());
in GenerateEntity()
689
renderMeshManager
->Set(node->GetEntity(), component);
in GenerateEntity()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_preprocessor_system.cpp
551
[
renderMeshManager
= renderMeshManager_](
in Update()
552
const SortData& data) { return
renderMeshManager
->GetEntity(data.renderMeshId); });
in Update()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_importer.cpp
1879
IRenderMeshComponentManager&
renderMeshManager
= *(GetManager<IRenderMeshComponentManager>(ecs));
in CreateMesh()
local
1881
renderMeshManager
.Create(entity);
in CreateMesh()
1882
ScopedHandle<RenderMeshComponent> component =
renderMeshManager
.Write(entity);
in CreateMesh()
Completed in 9 milliseconds