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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp320 IRenderMeshComponentManager* renderMeshCM = GetManager<IRenderMeshComponentManager>(ecs); in CreateReflectionPlaneObjectFromEntity() local
326 if (!(renderMeshCM && meshCM && matCM && gpuHandleCM && nameCM)) { in CreateReflectionPlaneObjectFromEntity()
347 if (const auto rmcHandle = renderMeshCM->Read(nodeEntity); rmcHandle) { in CreateReflectionPlaneObjectFromEntity()

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