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Searched refs:renderCommandCtx (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h154 void RenderSingleCommandList(RenderCommandContext& renderCommandCtx, const uint32_t cmdBufIdx,
162 RenderCommandContext& renderCommandCtx, const uint32_t cmdBufIdx,
H A Drender_backend_vk.cpp682 RenderCommandContext& renderCommandCtx, const uint32_t cmdBufIdx,
685 const RenderCommandList& renderCommandList = *renderCommandCtx.renderCommandList;
686 NodeContextPsoManager& nodeContextPsoMgr = *renderCommandCtx.nodeContextPsoMgr;
687 NodeContextPoolManager& contextPoolMgr = *renderCommandCtx.nodeContextPoolMgr;
733 const RenderBarrierList& renderBarrierList = *renderCommandCtx.renderBarrierList;
828 void RenderBackendVk::RenderSingleCommandList(RenderCommandContext& renderCommandCtx, const uint32_t cmdBufIdx,
832 const RenderCommandList& renderCommandList = *renderCommandCtx.renderCommandList;
833 const RenderBarrierList& renderBarrierList = *renderCommandCtx.renderBarrierList;
834 NodeContextPsoManager& nodeContextPsoMgr = *renderCommandCtx.nodeContextPsoMgr;
835 NodeContextDescriptorSetManager& nodeContextDescriptorSetMgr = *renderCommandCtx
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h77 void RenderSingleCommandList(const RenderCommandContext& renderCommandCtx);
H A Drender_backend_gles.cpp898 void RenderBackendGLES::RenderSingleCommandList(const RenderCommandContext& renderCommandCtx) in RenderSingleCommandList() argument
901 managers_ = { renderCommandCtx.nodeContextPsoMgr, renderCommandCtx.nodeContextPoolMgr, in RenderSingleCommandList()
902 renderCommandCtx.nodeContextDescriptorSetMgr, renderCommandCtx.renderBarrierList }; in RenderSingleCommandList()
907 const auto& debugName = renderCommandCtx.debugName; in RenderSingleCommandList()
934 for (const auto& ref : renderCommandCtx.renderCommandList->GetRenderCommands()) { in RenderSingleCommandList()

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