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Searched refs:renderCamera (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Drender_util.cpp99 void FillCameraDescsData(const RenderCamera& renderCamera, const string& customCameraName, RenderNodeGraphDesc& desc) in FillCameraDescsData() argument
103 jsonVal["customCameraId"] = renderCamera.id; // cam id in FillCameraDescsData()
105 if (renderCamera.flags & RenderCamera::CAMERA_FLAG_REFLECTION_BIT) { in FillCameraDescsData()
112 auto renderDataStore = rpp ? GetPostProcess(renderCamera.postProcessName) in FillCameraDescsData()
113 : GetPodPostProcess(renderCamera.postProcessName); in FillCameraDescsData()
122 void FillCameraPostProcessDescsData(const RenderCamera& renderCamera, const uint64_t baseCameraId, in FillCameraPostProcessDescsData() argument
128 jsonVal["customCameraId"] = renderCamera.id; // cam id in FillCameraPostProcessDescsData()
135 auto renderDataStore = rpp ? GetPostProcess(renderCamera.postProcessName) in FillCameraPostProcessDescsData()
136 : GetPodPostProcess(renderCamera.postProcessName); in FillCameraPostProcessDescsData()
174 RenderNodeGraphDesc RenderUtil::SelectBaseDesc(const RenderCamera& renderCamera) cons
242 GetRenderNodeGraphDesc( const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const GetRenderNodeGraphDesc() argument
253 GetRenderNodeGraphDescs(const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags, const array_view<const RenderCamera> multiviewCameras) const GetRenderNodeGraphDescs() argument
325 GetRenderNodeGraphDescs( const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const GetRenderNodeGraphDescs() argument
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H A Drender_util.h39 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const override;
41 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const override;
42 CameraRenderNodeGraphDescs GetRenderNodeGraphDescs(const RenderScene& renderScene, const RenderCamera& renderCamera,
52 RENDER_NS::RenderNodeGraphDesc SelectBaseDesc(const RenderCamera& renderCamera) const;
53 RENDER_NS::RenderNodeGraphDesc GetBasePostProcessDesc(const RenderCamera& renderCamera) const;
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_render_util.h37 * @param renderCamera Render camera.
42 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const = 0;
60 * @param renderCamera Render camera.
65 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const = 0;
72 * @param renderCamera Render camera.
78 const RenderCamera& renderCamera, const uint32_t flags,
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp336 const CameraComponent& cc, RenderCamera& renderCamera, const bool checkCustomTargets) in FillRenderCameraBaseFromCameraComponent()
338 renderCamera.layerMask = cc.layerMask; in FillRenderCameraBaseFromCameraComponent()
339 renderCamera.viewport = { cc.viewport[0u], cc.viewport[1u], cc.viewport[2u], cc.viewport[3u] }; in FillRenderCameraBaseFromCameraComponent()
340 renderCamera.scissor = { cc.scissor[0u], cc.scissor[1u], cc.scissor[2u], cc.scissor[3u] }; in FillRenderCameraBaseFromCameraComponent()
341 renderCamera.renderResolution = { cc.renderResolution[0u], cc.renderResolution[1u] }; in FillRenderCameraBaseFromCameraComponent()
342 renderCamera.zNear = cc.zNear; in FillRenderCameraBaseFromCameraComponent()
343 renderCamera.zFar = cc.zFar; in FillRenderCameraBaseFromCameraComponent()
344 renderCamera.flags = GetRenderCameraFlagsFromComponentFlags(cc.pipelineFlags); in FillRenderCameraBaseFromCameraComponent()
345 renderCamera.clearDepthStencil = { cc.clearDepthValue, 0u }; in FillRenderCameraBaseFromCameraComponent()
346 renderCamera in FillRenderCameraBaseFromCameraComponent()
335 FillRenderCameraBaseFromCameraComponent(const IRenderHandleComponentManager& renderHandleMgr, const CameraComponent& cc, RenderCamera& renderCamera, const bool checkCustomTargets) FillRenderCameraBaseFromCameraComponent() argument
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H A Drender_system.h210 CameraRngsOutput GetCameraRenderNodeGraphs(const RenderScene& renderScene, const RenderCamera& renderCamera);
216 BASE_NS::vector<RenderCamera> GetMultiviewCameras(const RenderCamera& renderCamera);

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