Searched refs:renderArea_ (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 794 renderArea_ = {}; in ResetState() 1057 SetViewport(renderArea_, ViewportDesc { 0.0f, 0.0f, static_cast<float>(renderArea_.extentWidth), in BindGraphicsPipeline() 1058 static_cast<float>(renderArea_.extentHeight), 0.0f, 1.0f }); in BindGraphicsPipeline() 1061 SetScissor(renderArea_, ScissorDesc { 0, 0, renderArea_.extentWidth, renderArea_.extentHeight }); in BindGraphicsPipeline() 1350 ClearScissorInit(renderArea_); in DoSubPass() 1450 renderArea_ = rpd.renderArea; // can subpasses have different render areas? in RenderCommandBeginRenderPass() 2264 SetViewport(renderArea_, v in RenderCommandDynamicStateViewport() [all...] |
H A D | render_backend_gles.h | 266 RenderPassDesc::RenderArea renderArea_; member in final
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