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Searched refs:renderArea_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp794 renderArea_ = {}; in ResetState()
1057 SetViewport(renderArea_, ViewportDesc { 0.0f, 0.0f, static_cast<float>(renderArea_.extentWidth), in BindGraphicsPipeline()
1058 static_cast<float>(renderArea_.extentHeight), 0.0f, 1.0f }); in BindGraphicsPipeline()
1061 SetScissor(renderArea_, ScissorDesc { 0, 0, renderArea_.extentWidth, renderArea_.extentHeight }); in BindGraphicsPipeline()
1350 ClearScissorInit(renderArea_); in DoSubPass()
1450 renderArea_ = rpd.renderArea; // can subpasses have different render areas? in RenderCommandBeginRenderPass()
2264 SetViewport(renderArea_, v in RenderCommandDynamicStateViewport()
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H A Drender_backend_gles.h266 RenderPassDesc::RenderArea renderArea_; member in final

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