/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 84 void UpdateRenderArea(const Math::Vec4& scissor, RenderPassDesc::RenderArea& renderArea) in UpdateRenderArea() argument 88 const float fWidth = static_cast<float>(renderArea.extentWidth); in UpdateRenderArea() 89 const float fHeight = static_cast<float>(renderArea.extentHeight); in UpdateRenderArea() 96 renderArea = { in UpdateRenderArea() 222 renderPass.renderPassDesc.renderArea = { 0, 0, camera.renderResolution.x, camera.renderResolution.y }; in UpdateRenderPassFromCamera() 227 UpdateRenderArea(camera.scissor, renderPass.renderPassDesc.renderArea); in UpdateRenderPassFromCamera() 234 renderPass.renderPassDesc.renderArea = { 0, 0, camera.renderResolution.x, camera.renderResolution.y }; in UpdateRenderPassFromCustomCamera() 240 UpdateRenderArea(camera.scissor, renderPass.renderPassDesc.renderArea); in UpdateRenderPassFromCustomCamera()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 191 renderPass.renderPassDesc.renderArea = { 0, 0, motionBlurInfo_.size.x, motionBlurInfo_.size.y }; in Execute() 223 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in Execute() 224 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in Execute() 246 renderPass.renderPassDesc.renderArea = { 0, 0, tileImageSize_.x, tileImageSize_.y }; in ExecuteTileVelocity() 261 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteTileVelocity() 262 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in ExecuteTileVelocity()
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H A D | render_copy.cpp | 51 rp.renderPassDesc.renderArea = { 0, 0, desc.width, desc.height }; in CreateRenderPass() 146 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in Execute() 147 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in Execute()
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H A D | render_blur.cpp | 112 renderPass.renderPassDesc.renderArea = { 0, 0, imageData_.size.x, imageData_.size.y }; in Execute() 213 renderPass.renderPassDesc.renderArea = { 0, 0, currWidth, currHeight }; in RenderData() 370 renderPass.renderPassDesc.renderArea = { 0, 0, size.x, size.y }; in RenderGaussian()
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H A D | render_bloom.cpp | 353 renderPass.renderPassDesc.renderArea = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscaleAndThreshold() 396 renderPass.renderPassDesc.renderArea = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscale() 446 renderPassUpscale.renderPassDesc.renderArea = { 0, 0, targetSize.x, targetSize.y }; in RenderUpscale() 486 renderPass.renderPassDesc.renderArea = { 0, 0, targetSize.x, targetSize.y }; in RenderCombine() 707 renderPass.renderPassDesc.renderArea = { 0, 0, baseSize_.x, baseSize_.y }; in CreateRenderPsos()
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H A D | render_node_shader_passes_generic.cpp | 63 rp.renderPassDesc.renderArea = renderPassInput.renderPassDesc.renderArea; in ConvertToLowLevelRenderPass()
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H A D | render_node_mip_chain_post_process.cpp | 337 renderPass.renderPassDesc.renderArea = { 0, 0, imageDesc.width, imageDesc.height }; in RenderGraphics() 360 renderPass.renderPassDesc.renderArea = { 0, 0, width, height }; in RenderGraphics()
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H A D | render_node_single_post_process.cpp | 349 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteSinglePostProcess() 350 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in ExecuteSinglePostProcess()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.cpp | 329 rpDesc.renderArea = { 0, 0, width, height }; in CreateRenderPass() 339 static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth), in CreateDefaultViewport() 340 static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight), in CreateDefaultViewport() 351 renderPass.renderPassDesc.renderArea.extentWidth, in CreateDefaultScissor() 352 renderPass.renderPassDesc.renderArea.extentHeight, in CreateDefaultScissor()
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H A D | render_command_list.cpp | 166 if ((renderPassDesc.renderArea.extentWidth == 0) || (renderPassDesc.renderArea.extentHeight == 0)) { in ValidateRenderPassAttachment() 169 renderPassDesc.renderArea.extentWidth, renderPassDesc.renderArea.extentHeight, nodeName.data()); in ValidateRenderPassAttachment() 171 if ((renderPassDesc.renderArea.offsetX >= static_cast<int32_t>(baseWidth)) || in ValidateRenderPassAttachment() 172 (renderPassDesc.renderArea.offsetY >= static_cast<int32_t>(baseHeight))) { in ValidateRenderPassAttachment() 176 renderPassDesc.renderArea.offsetX, renderPassDesc.renderArea.offsetY, baseWidth, baseHeight, in ValidateRenderPassAttachment() 883 data->renderPassDesc.renderArea.extentWidth = Math::max(1u, data->renderPassDesc.renderArea in BeginRenderPass() [all...] |
H A D | render_node_post_process_util.cpp | 80 rp.renderPassDesc.renderArea = { 0, 0, desc.width, desc.height }; in CreateRenderPass() 558 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteCombine() 559 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in ExecuteCombine() 668 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteTAA() 669 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in ExecuteTAA() 696 rp.renderPassDesc.renderArea = { 0, 0, desc.width, desc.height }; in ExecuteDofBlur() 747 const float fWidth = static_cast<float>(rp.renderPassDesc.renderArea.extentWidth); in ExecuteDofBlur() 748 const float fHeight = static_cast<float>(rp.renderPassDesc.renderArea.extentHeight); in ExecuteDofBlur() 810 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteDof() 811 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea in ExecuteDof() [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.cpp | 1386 VkRect2D renderArea { 1387 { renderPassDesc.renderArea.offsetX, renderPassDesc.renderArea.offsetY }, 1388 { renderPassDesc.renderArea.extentWidth, renderPassDesc.renderArea.extentHeight }, 1392 renderArea.offset.x = Math::min(renderArea.offset.x, static_cast<int32_t>(lowLevelData.framebufferSize.width)); 1393 renderArea.offset.y = Math::min(renderArea.offset.y, static_cast<int32_t>(lowLevelData.framebufferSize.height)); 1394 renderArea [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 44 rp.renderPassDesc.renderArea = { 0, 0, desc.width, desc.height }; in CreateRenderPass()
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H A D | render_node_camera_single_post_process.cpp | 358 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteSinglePostProcess() 359 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in ExecuteSinglePostProcess()
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H A D | render_node_camera_cubemap.cpp | 231 renderPass.renderPassDesc.renderArea = { 0U, 0U, currSize.x, currSize.y }; in ExecuteSinglePostProcess() 276 renderPass.renderPassDesc.renderArea = { 0U, 0U, currSize.x, currSize.y }; in ExecuteSinglePostProcess()
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H A D | render_node_default_material_deferred_shading.cpp | 212 const float fWidth = static_cast<float>(renderPass_.renderPassDesc.renderArea.extentWidth); in RenderData() 213 const float fHeight = static_cast<float>(renderPass_.renderPassDesc.renderArea.extentHeight); in RenderData()
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H A D | render_node_default_shadows_blur.cpp | 153 renderPass.renderPassDesc.renderArea = { 0, 0, tempImage.width, tempImage.height }; in ProcessSingleShadow()
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H A D | render_node_default_shadow_render_slot.cpp | 559 renderPass.renderPassDesc.renderArea = { 0, 0, buffers.width, buffers.height }; in CreateRenderPass()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1011 RenderArea renderArea; member 1030 RenderPassDesc::RenderArea renderArea; member
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 377 if ((frameBuffer.width == rpd.renderArea.extentWidth) && (frameBuffer.height == rpd.renderArea.extentHeight)) { in Invalidate() 383 const GLint X = static_cast<const GLint>(rpd.renderArea.offsetX); in Invalidate() 384 const GLint Y = static_cast<const GLint>(rpd.renderArea.offsetY); in Invalidate() 385 const GLsizei W = static_cast<const GLsizei>(rpd.renderArea.extentWidth); in Invalidate() 386 const GLsizei H = static_cast<const GLsizei>(rpd.renderArea.extentHeight); in Invalidate() 1450 renderArea_ = rpd.renderArea; // can subpasses have different render areas? in RenderCommandBeginRenderPass()
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