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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp514 auto& releaseNodeRef = frameRenderNodeContextData[transferRef.releaseNodeIdx]; in PatchGpuResourceQueueTransfers() local
515 releaseGpuQueue = releaseNodeRef.renderCommandList->GetGpuQueue(); in PatchGpuResourceQueueTransfers()
523 auto& releaseNodeRef = frameRenderNodeContextData[transferRef.releaseNodeIdx]; in PatchGpuResourceQueueTransfers() local
524 const uint32_t rcIndex = releaseNodeRef.renderCommandList->GetRenderCommandCount() - 1; in PatchGpuResourceQueueTransfers()
525 const RenderCommandWithType& cmdRef = releaseNodeRef.renderCommandList->GetRenderCommands()[rcIndex]; in PatchGpuResourceQueueTransfers()
531 releaseNodeRef.renderBarrierList->AddBarriersToBarrierPoint(barrierPointIndex, { transferBarrier }); in PatchGpuResourceQueueTransfers()
534 releaseNodeRef.renderCommandList->SetValidGpuQueueReleaseAcquireBarriers(); in PatchGpuResourceQueueTransfers()

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