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Searched refs:rawHandle (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_graph_manager.cpp498 const RenderHandle rawHandle = handle.GetHandle();
500 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::BACK, {});
506 const RenderHandle rawHandle = handle.GetHandle();
508 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::BEFORE, renderNodeName);
514 const RenderHandle rawHandle = handle.GetHandle();
516 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::AFTER, renderNodeName);
521 const RenderHandle rawHandle = handle.GetHandle();
525 rawHandle, desc, PendingRenderNode::Type::DEALLOC, PendingRenderNode::PosType::BACK, renderNodeName);
536 const RenderHandle rawHandle = handle.GetHandle();
537 RenderHandleType const type = RenderHandleUtil::GetHandleType(rawHandle);
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_frame_util.cpp343 const RenderHandle rawHandle = handle.GetHandle(); in GetFrameCopyData() local
345 if (ref.handle.GetHandle() == rawHandle) { in GetFrameCopyData()
400 const RenderHandle rawHandle = handle.GetHandle(); in GetFrameGpuSignalData() local
402 if (ref.handle.GetHandle() == rawHandle) { in GetFrameGpuSignalData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.cpp580 const RenderHandle rawHandle = replacedHandle.GetHandle();
582 const bool valid = RenderHandleUtil::IsValid(rawHandle);
583 const RenderHandleType type = RenderHandleUtil::GetHandleType(rawHandle);
599 handle = CreateBuffer({}, rawHandle, validDesc).handle;
733 const RenderHandle rawHandle = replacedHandle.GetHandle();
735 const bool valid = RenderHandleUtil::IsValid(rawHandle);
736 const RenderHandleType type = RenderHandleUtil::GetHandleType(rawHandle);
745 return CreateImage({}, rawHandle, desc).handle;
1006 const RenderHandle rawHandle = replacedHandle.GetHandle();
1008 const bool valid = RenderHandleUtil::IsValid(rawHandle);
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H A Dshader_manager.cpp641 const RenderHandle rawHandle = handle.GetHandle(); in AddAdditionalNameForHandle() local
642 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle); in AddAdditionalNameForHandle()
647 nameToClientHandle_[name] = rawHandle; in AddAdditionalNameForHandle()
1719 const RenderHandle rawHandle = handle.GetHandle();
1720 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle);
1723 DestroyShader(rawHandle);
1725 DestroyGraphicsState(rawHandle);
1727 DestroyPipelineLayout(rawHandle);
1729 DestroyVertexInputDeclaration(rawHandle);
1971 const RenderHandle rawHandle
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H A Ddevice.cpp661 const RenderHandle rawHandle = handle.GetHandle(); in DestroySwapchainImpl() local
663 if (iter->remappableSwapchainImage.GetHandle() == rawHandle) { in DestroySwapchainImpl()

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