Searched refs:rawHandle (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_graph_manager.cpp | 498 const RenderHandle rawHandle = handle.GetHandle(); 500 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::BACK, {}); 506 const RenderHandle rawHandle = handle.GetHandle(); 508 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::BEFORE, renderNodeName); 514 const RenderHandle rawHandle = handle.GetHandle(); 516 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::AFTER, renderNodeName); 521 const RenderHandle rawHandle = handle.GetHandle(); 525 rawHandle, desc, PendingRenderNode::Type::DEALLOC, PendingRenderNode::PosType::BACK, renderNodeName); 536 const RenderHandle rawHandle = handle.GetHandle(); 537 RenderHandleType const type = RenderHandleUtil::GetHandleType(rawHandle); [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_frame_util.cpp | 343 const RenderHandle rawHandle = handle.GetHandle(); in GetFrameCopyData() local 345 if (ref.handle.GetHandle() == rawHandle) { in GetFrameCopyData() 400 const RenderHandle rawHandle = handle.GetHandle(); in GetFrameGpuSignalData() local 402 if (ref.handle.GetHandle() == rawHandle) { in GetFrameGpuSignalData()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_manager.cpp | 580 const RenderHandle rawHandle = replacedHandle.GetHandle(); 582 const bool valid = RenderHandleUtil::IsValid(rawHandle); 583 const RenderHandleType type = RenderHandleUtil::GetHandleType(rawHandle); 599 handle = CreateBuffer({}, rawHandle, validDesc).handle; 733 const RenderHandle rawHandle = replacedHandle.GetHandle(); 735 const bool valid = RenderHandleUtil::IsValid(rawHandle); 736 const RenderHandleType type = RenderHandleUtil::GetHandleType(rawHandle); 745 return CreateImage({}, rawHandle, desc).handle; 1006 const RenderHandle rawHandle = replacedHandle.GetHandle(); 1008 const bool valid = RenderHandleUtil::IsValid(rawHandle); [all...] |
H A D | shader_manager.cpp | 641 const RenderHandle rawHandle = handle.GetHandle(); in AddAdditionalNameForHandle() local 642 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle); in AddAdditionalNameForHandle() 647 nameToClientHandle_[name] = rawHandle; in AddAdditionalNameForHandle() 1719 const RenderHandle rawHandle = handle.GetHandle(); 1720 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle); 1723 DestroyShader(rawHandle); 1725 DestroyGraphicsState(rawHandle); 1727 DestroyPipelineLayout(rawHandle); 1729 DestroyVertexInputDeclaration(rawHandle); 1971 const RenderHandle rawHandle [all...] |
H A D | device.cpp | 661 const RenderHandle rawHandle = handle.GetHandle(); in DestroySwapchainImpl() local 663 if (iter->remappableSwapchainImage.GetHandle() == rawHandle) { in DestroySwapchainImpl()
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