/foundation/multimedia/image_effect/frameworks/native/render_environment/core/ |
H A D | render_opengl_renderer.cpp | 70 trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0));
in ProcessTransform() 74 trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0));
in ProcessTransform() 79 trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0));
in ProcessTransform() 84 trans = glm::rotate(trans, glm::radians(180.0f), glm::vec3(0.0, 0.0, 1.0));
in ProcessTransform() 88 trans = glm::rotate(trans, glm::radians(180.0f), glm::vec3(0.0, 0.0, 1.0));
in ProcessTransform() 93 trans = glm::rotate(trans, glm::radians(180.0f), glm::vec3(0.0, 0.0, 1.0));
in ProcessTransform() 98 trans = glm::rotate(trans, glm::radians(270.0f), glm::vec3(0.0, 0.0, 1.0));
in ProcessTransform() 102 trans = glm::rotate(trans, glm::radians(270.0f), glm::vec3(0.0, 0.0, 1.0));
in ProcessTransform() 107 trans = glm::rotate(trans, glm::radians(270.0f), glm::vec3(0.0, 0.0, 1.0));
in ProcessTransform()
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/foundation/multimedia/image_framework/frameworks/innerkitsimpl/converter/include/ |
H A D | matrix.h | 60 static inline float RadiansToDegrees(const float radians) in RadiansToDegrees() argument 62 return radians * (RADIAN_FACTOR / FLOAT_PI); in RadiansToDegrees() 65 static inline float ValueNearToZero(const float radians, bool isSin) in ValueNearToZero() argument 67 float value = (isSin ? sinf(radians) : cosf(radians)); in ValueNearToZero()
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/foundation/multimedia/image_effect/frameworks/native/render_environment/base/math/ |
H A D | math_utils.h | 40 return glm::radians(degrees);
in Radians() 50 template<class T, class... Vs> static void Rotate(T &result, const T &src, float radians, const Vs &... v)
in Rotate() argument 52 result = glm::rotate(src, radians, v...);
in Rotate()
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/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/include/utils/ |
H A D | scalar.h | 46 * @param radians Radians values. 49 inline scalar ConvertRadiansToDegrees(scalar radians) in ConvertRadiansToDegrees() argument 51 return radians * (180 / FLOAT_PI); in ConvertRadiansToDegrees()
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/foundation/window/window_manager/utils/test/unittest/ |
H A D | wm_math_test.cpp | 65 float radians = MathHelper::PI, degrees = 180.f; in HWTEST_F() local 66 ASSERT_EQ(true, MathHelper::NearZero(MathHelper::ToDegrees(radians) - degrees)); in HWTEST_F() 67 ASSERT_EQ(true, MathHelper::NearZero(MathHelper::ToRadians(degrees) - radians)); in HWTEST_F()
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/foundation/multimedia/image_framework/frameworks/innerkitsimpl/converter/src/ |
H A D | matrix.cpp | 49 float radians = DegreesToRadians(degrees); in SetRotate() local 50 return SetSinCos(ValueNearToZero(radians, true), ValueNearToZero(radians, false), px, py); in SetRotate()
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/foundation/window/window_manager/utils/include/ |
H A D | wm_math.h | 39 inline float ToDegrees(float radians) in ToDegrees() argument 41 return radians * 180.0f / PI; in ToDegrees() 214 // theta is in radians 221 // theta is in radians 224 // theta is in radians 227 // theta is in radians
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/foundation/multimedia/image_effect/frameworks/native/render_environment/ |
H A D | render_environment.cpp | 328 trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0));
in GetTransformMatrix() 331 trans = glm::rotate(trans, glm::radians(180.0f), glm::vec3(0.0, 0.0, 1.0));
in GetTransformMatrix() 334 trans = glm::rotate(trans, glm::radians(270.0f), glm::vec3(0.0, 0.0, 1.0));
in GetTransformMatrix()
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