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/foundation/graphic/graphic_3d/kits/js/src/
H A DShaderJS.cpp297 BASE_NS::shared_ptr<Proxy> proxt; in BindToMaterial() local
299 proxt = BASE_NS::shared_ptr { new PropProxy<Vec4Proxy>(e, t->Factor(), name) }; in BindToMaterial()
300 if (proxt) { in BindToMaterial()
301 proxies_.push_back(proxt); in BindToMaterial()
302 proxt->insertProp(inputProps); in BindToMaterial()
304 proxt = BASE_NS::shared_ptr { new BitmapProxy(scene_.GetObject(), t->Image(), name) }; in BindToMaterial()
305 if (proxt) { in BindToMaterial()
306 proxies_.push_back(proxt); in BindToMaterial()
307 proxt->insertProp(inputProps); in BindToMaterial()
318 BASE_NS::shared_ptr<Proxy> proxt; in BindToMaterial() local
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