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Searched refs:propertyCache_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.h164 BASE_NS::vector<PropertyEntry> propertyCache_; member in final
H A Danimation_system.cpp1299 auto pos = std::lower_bound(std::begin(propertyCache_), std::end(propertyCache_), key, in GetEntry()
1302 if ((pos == std::end(propertyCache_)) || (pos->componentAndProperty != key)) { in GetEntry()
1303 pos = propertyCache_.insert(pos, PropertyEntry { key, ecs_.GetComponentManager(track.component), 0U, nullptr }); in GetEntry()

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