Home
last modified time | relevance | path

Searched refs:priorityNum (Results 1 - 11 of 11) sorted by relevance

/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H A Dgesture_model_impl.cpp27 void GestureModelImpl::Create(int32_t priorityNum, int32_t gestureMaskNum) in Create() argument
33 if (priorityNum > static_cast<int32_t>(GesturePriority::Begin) && in Create()
34 priorityNum < static_cast<int32_t>(GesturePriority::End)) { in Create()
35 priority = static_cast<GesturePriority>(priorityNum); in Create()
H A Dgesture_model_impl.h25 void Create(int32_t priorityNum, int32_t gestureMaskNum) override;
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/gesture/
H A Dgesture_model_ng.cpp55 void GestureModelNG::Create(int32_t priorityNum, int32_t gestureMaskNum) in Create() argument
61 if (priorityNum > static_cast<int32_t>(GesturePriority::Begin) && in Create()
62 priorityNum < static_cast<int32_t>(GesturePriority::End)) { in Create()
63 priority = static_cast<GesturePriority>(priorityNum); in Create()
H A Dgesture_model_ng.h25 void Create(int32_t priorityNum, int32_t gestureMaskNum) override;
H A Dgesture_model.h33 virtual void Create(int32_t priorityNum, int32_t gestureMaskNum) = 0;
/foundation/arkui/ace_engine/interfaces/native/node/
H A Dgesture_impl.h46 int32_t AddGestureToNode(ArkUI_NodeHandle node, ArkUI_GestureRecognizer* recognizer, ArkUI_GesturePriority priorityNum,
H A Dgesture_impl.cpp496 int32_t AddGestureToNode(ArkUI_NodeHandle node, ArkUI_GestureRecognizer* recognizer, ArkUI_GesturePriority priorityNum, in AddGestureToNode() argument
501 node->uiNodeHandle, recognizer->gesture, priorityNum, mask); in AddGestureToNode()
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dnode_gesture_modifier.cpp472 void addGestureToNode(ArkUINodeHandle node, ArkUIGesture* gesture, ArkUI_Int32 priorityNum, ArkUI_Int32 mask) in addGestureToNode() argument
479 if (priorityNum > static_cast<int32_t>(GesturePriority::Begin) && in addGestureToNode()
480 priorityNum < static_cast<int32_t>(GesturePriority::End)) { in addGestureToNode()
481 priority = static_cast<GesturePriority>(priorityNum); in addGestureToNode()
495 ArkUINodeHandle node, ArkUIGesture* gesture, ArkUI_Int32 priorityNum, ArkUI_Int32 mask) in addGestureToNodeWithRefCountDecrease()
503 if (priorityNum > static_cast<int32_t>(GesturePriority::Begin) && in addGestureToNodeWithRefCountDecrease()
504 priorityNum < static_cast<int32_t>(GesturePriority::End)) { in addGestureToNodeWithRefCountDecrease()
505 priority = static_cast<GesturePriority>(priorityNum); in addGestureToNodeWithRefCountDecrease()
494 addGestureToNodeWithRefCountDecrease( ArkUINodeHandle node, ArkUIGesture* gesture, ArkUI_Int32 priorityNum, ArkUI_Int32 mask) addGestureToNodeWithRefCountDecrease() argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_gesture.cpp248 int32_t priorityNum = 0; in Create() local
252 priorityNum = jsPriorityNum->ToNumber<int32_t>(); in Create()
264 GestureModel::GetInstance()->Create(priorityNum, gestureMaskNum); in Create()
/foundation/arkui/ace_engine/frameworks/core/interfaces/arkoala/
H A Darkoala_api.h2961 void (*addGestureToNode)(ArkUINodeHandle node, ArkUIGesture* gesture, ArkUI_Int32 priorityNum, ArkUI_Int32 mask);
2985 ArkUINodeHandle node, ArkUIGesture* gesture, ArkUI_Int32 priorityNum, ArkUI_Int32 mask);
/foundation/arkui/ace_engine/frameworks/core/interfaces/cjui/
H A Dcjui_api.h1344 void (*addGestureToNode)(ArkUINodeHandle node, ArkUIGesture* gesture, ArkUI_Int32 priorityNum, ArkUI_Int32 mask);

Completed in 38 milliseconds