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Searched refs:prevWorld (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h122 BASE_NS::Math::Mat4X4 prevWorld; // previous world matrix member
159 const BASE_NS::Math::Mat4X4& prevWorld; member
H A Drender_system.cpp1485 RenderMeshData rmd { mpd.world, mpd.world, mpd.prevWorld, mpd.renderMeshEntity.id, mpd.meshEntity.id, in ProcessMesh()
1541 const Math::Mat4X4& prevWorld = prevWorldMatrixMgr_->Read(row->components[RQ_PWM])->matrix;
1546 row->components[RQ_PJM], world, prevWorld });
1564 const Math::Mat4X4& prevWorld = prevWorldMatrixMgr_->Read(row->components[RQ_PWM])->matrix;
1580 world, prevWorld };
1592 RenderMeshData rmd { world, world, prevWorld, entity.id, rmc.mesh.id, layerMask };
1612 const PreviousWorldMatrixComponent prevWorld = prevWorldMatrixMgr_->Get(row->components[RQ_PWM]);
1616 prevWorld.matrix };
1714 inst.mtx, inst.prevWorld };
1726 RenderMeshData rmd { inst.mtx, inst.mtx, inst.prevWorld, entRe
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h134 BASE_NS::Math::Mat4X4 prevWorld; member
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h239 mat4 prevWorld; member

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