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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.cpp158 auto& prevBinder = *currBinders.prevBuffersSet1[idx]; in ComputeSimulate() local
159 prevBinder.BindBuffer(0, effect.dataBuffer[prevFrameIndex].GetHandle(), 0); in ComputeSimulate()
161 prevBinder.GetDescriptorSetHandle(), prevBinder.GetDescriptorSetLayoutBindingResources()); in ComputeSimulate()
168 const RenderHandle descHandles[2] = { prevBinder.GetDescriptorSetHandle(), in ComputeSimulate()

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