Searched refs:plHandle (Results 1 - 11 of 11) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/ |
H A D | render_node_dotfield_render.cpp | 91 const RenderHandle plHandle = in InitNode() local 93 const PipelineLayout pipelineLayout = shaderMgr.GetPipelineLayout(plHandle); in InitNode() 182 const RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in GetPsoData() local 183 const PipelineLayout pipelineLayout = shaderMgr.GetPipelineLayout(plHandle); in GetPsoData()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_env.cpp | 135 const RenderHandle plHandle = in InitNode() local 137 defaultPipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode() 392 RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in GetPso() local 393 if (!RenderHandleUtil::IsValid(plHandle)) { in GetPso() 394 plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shaderHandle); in GetPso() 398 customSet2_ = shaderMgr.GetPipelineLayout(plHandle).descriptorSetCount == CUSTOM_SET_DESCRIPTOR_SET_COUNT; in GetPso() 400 shaderHandle, gfxHandle, plHandle, {}, specialization, GetDynamicStates()); in GetPso()
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H A D | render_node_default_material_deferred_shading.h | 88 RENDER_NS::RenderHandle plHandle; member
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H A D | render_node_camera_single_post_process.cpp | 187 const RenderHandle plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shader_); in InitNode() local 188 pipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode() 222 shaderMgr.GetCompatibilityFlags(baseCamPlHandle, plHandle); in InitNode()
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H A D | render_node_camera_cubemap.cpp | 143 const RenderHandle plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shader_); in InitNode() local 144 pipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode() 169 shaderMgr.GetCompatibilityFlags(baseCamPlHandle, plHandle); in InitNode()
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H A D | render_node_default_material_deferred_shading.cpp | 384 allShaderData_.shaderHandle, allShaderData_.stateHandle, allShaderData_.plHandle, {}, specialization, in GetPsoHandle() 395 allShaderData_.plHandle = {}; in CreateDefaultShaderData() 401 allShaderData_.plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(allShaderData_.shaderHandle); in CreateDefaultShaderData()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.cpp | 196 RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in CreatePipelineLayout() local 197 if (RenderHandleUtil::IsValid(plHandle)) { in CreatePipelineLayout() 198 return shaderMgr.GetPipelineLayout(plHandle); in CreatePipelineLayout()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_single_post_process.cpp | 168 const RenderHandle plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shader_); in InitNode() local 169 pipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode() 181 shaderMgr.GetCompatibilityFlags(basePlHandle, plHandle); in InitNode()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 542 * @param plHandle Enforced pipeline layout handle. 546 const RenderHandleReference& handle, const RenderHandleReference& plHandle) const = 0;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 266 const RenderHandleReference& handle, const RenderHandleReference& plHandle) const override;
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H A D | shader_manager.cpp | 2019 const RenderHandleReference& handle, const RenderHandleReference& plHandle) const 2021 RenderHandleReference finalPlHandle = plHandle;
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