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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp80 auto persProj = in CalculateProjectionMatrix() local
82 persProj[1][1] *= -1.f; // left-hand NDC while Vulkan right-handed -> flip y in CalculateProjectionMatrix()
83 return persProj; in CalculateProjectionMatrix()
101 auto persProj = Math::PerspectiveRhZo(left + xOffset, right + xOffset, bottom + yOffset, top + yOffset, in CalculateProjectionMatrix() local
103 persProj[1][1] *= -1.f; // left-hand NDC while Vulkan right-handed -> flip y in CalculateProjectionMatrix()
104 return persProj; in CalculateProjectionMatrix()

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