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Help
Searched
refs:pendingState
(Results
1 - 6
of
6
) sorted by relevance
/foundation/ability/ability_runtime/services/appmgr/src/
H
A
D
app_running_record.cpp
1021
auto
pendingState
= pendingState_;
in AbilityForeground()
local
1023
if (
pendingState
== ApplicationPendingState::READY) {
in AbilityForeground()
1028
AppExceptionManager::GetInstance().ForegroundAppWait(ability->GetToken(), "
pendingState
not ready");
in AbilityForeground()
1079
auto
pendingState
= pendingState_;
in AbilityBackground()
local
1081
if (
pendingState
== ApplicationPendingState::READY) {
in AbilityBackground()
2209
void AppRunningRecord::SetApplicationPendingState(ApplicationPendingState
pendingState
)
in SetApplicationPendingState()
argument
2211
pendingState_ =
pendingState
;
in SetApplicationPendingState()
H
A
D
app_mgr_service_inner.cpp
1235
auto
pendingState
= appRecord->GetApplicationPendingState();
in ApplicationBackgrounded()
local
1237
pendingState
);
in ApplicationBackgrounded()
1238
if (
pendingState
== ApplicationPendingState::FOREGROUNDING) {
in ApplicationBackgrounded()
1240
} else if (
pendingState
== ApplicationPendingState::BACKGROUNDING) {
in ApplicationBackgrounded()
/foundation/multimedia/media_foundation/engine/scene/player/standard/
H
A
D
hiplayer_impl.cpp
114
auto
pendingState
= pendingStates_.front();
in UpdateStateNoLock()
local
116
MEDIA_LOG_I("sending pending state change: " PUBLIC_LOG_S, StringnessPlayerState(
pendingState
).c_str());
in UpdateStateNoLock()
117
callbackLooper_.OnInfo(INFO_TYPE_STATE_CHANGE,
pendingState
, format);
in UpdateStateNoLock()
/foundation/multimedia/media_foundation/engine/scene/player/lite/
H
A
D
hiplayer_impl.cpp
82
auto
pendingState
= pendingStates_.front();
in UpdateStateNoLock()
local
84
MEDIA_LOG_I("sending pending state change: " PUBLIC_LOG_S, StringnessPlayerState(
pendingState
).c_str());
in UpdateStateNoLock()
/foundation/ability/ability_runtime/services/appmgr/include/
H
A
D
app_running_record.h
834
void SetApplicationPendingState(ApplicationPendingState
pendingState
);
/foundation/multimedia/player_framework/services/engine/histreamer/player/
H
A
D
hiplayer_impl.cpp
2416
auto
pendingState
= pendingStates_.front();
in UpdateStateNoLock()
local
2419
StringnessPlayerState(
pendingState
).c_str());
in UpdateStateNoLock()
2420
callbackLooper_.OnInfo(INFO_TYPE_STATE_CHANGE,
pendingState
, format);
in UpdateStateNoLock()
Completed in 25 milliseconds