Searched refs:parentEnabled (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | node_system.h | 81 NodeInfo ProcessNode(SceneNode* node, const bool parentEnabled, const CORE_NS::ComponentQuery::ResultRow* row);
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H A D | node_system.cpp | 986 bool parentEnabled; member 1203 bool parentEnabled = true; in Update() local 1213 parentEnabled = nodeHandle->effectivelyEnabled; in Update() 1220 UpdateTransformations(*node, parentMatrix, parentEnabled); in Update() 1296 SceneNode* node, const bool parentEnabled, const ComponentQuery::ResultRow* row) in ProcessNode() 1299 info.isEffectivelyEnabled = parentEnabled; in ProcessNode() 1331 const auto nodeInfo = ProcessNode(state.node, state.parentEnabled, row); in UpdateTransformations() 1295 ProcessNode( SceneNode* node, const bool parentEnabled, const ComponentQuery::ResultRow* row) ProcessNode() argument
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