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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp183 bool parentChanged { false };
560 result->lastState_.parentChanged = true; in AddNode()
809 node->lastState_.parentChanged = true; in UpdateParent()
907 sceneNode->lastState_.parentChanged = true;
1136 destroy->lastState_.parentChanged = true; in DestroyNode()
1271 const bool parentChanged = (lastState.parent != nodeComponent->parent) || lastState.parentChanged; in CollectChangedNodes() local
1273 if (parentChanged || enabledChanged) { in CollectChangedNodes()

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