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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.h152 IAnimationOutputComponentManager& outputManager_; member in final
H A Danimation_system.cpp591 outputManager_(*(GetManager<IAnimationOutputComponentManager>(ecs_))), in AnimationSystem()
1204 if (auto outputHandle = outputManager_.Read(trackHandle->data); outputHandle) { in AnimateTracks()

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