H A D | object_manager.cpp | 264 auto objectKey = bundleName + sessionId;
in Retrieve() local 265 restoreStatus_.ComputeIfPresent(objectKey, [&allReady](const auto &key, auto &value) {
in Retrieve() 462 void ObjectStoreManager::ComputeStatus(const std::string& objectKey, const SaveInfo& saveInfo,
in ComputeStatus() argument 465 restoreStatus_.Compute(objectKey, [this, &data, saveInfo] (const auto &key, auto &value) {
in ComputeStatus() 490 for (auto const& [objectKey, results] : data) {
in NotifyDataChanged() 492 objectKey, [](const std::string& key) -> auto {
in NotifyDataChanged() 495 ComputeStatus(objectKey, saveInfo, data);
in NotifyDataChanged() 499 int32_t ObjectStoreManager::WaitAssets(const std::string& objectKey, const SaveInfo& saveInfo,
in WaitAssets() argument 502 auto taskId = executors_->Schedule(std::chrono::seconds(WAIT_TIME), [this, objectKey, data, saveInfo]() {
in WaitAssets() 503 ZLOGE("wait assets finisehd timeout, try pull assets, objectKey in WaitAssets() 534 NotifyAssetsReady(const std::string& objectKey, const std::string& bundleName, const std::string& srcNetworkId) NotifyAssetsReady() argument 568 NotifyAssetsStart(const std::string& objectKey, const std::string& srcNetworkId) NotifyAssetsStart() argument 655 DoNotifyAssetsReady(uint32_t tokenId, const CallbackInfo& value, const std::string& objectKey, bool allReady) DoNotifyAssetsReady() argument 676 DoNotifyWaitAssetTimeout(const std::string &objectKey) DoNotifyWaitAssetTimeout() argument [all...] |