Home
last modified time | relevance | path

Searched refs:normals (Results 1 - 10 of 10) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp100 vector<Math::Vec3>& normals; member
108 vector<Math::Vec3>& normals = geometry.normals; in GenerateCubeGeometry() local
113 normals.reserve(countof(CUBE_INDICES)); in GenerateCubeGeometry()
130 normals.insert(normals.end(), 3u, normal); in GenerateCubeGeometry()
148 vector<Math::Vec3>& normals = geometry.normals; in GenerateSphereGeometry() local
156 normals.reserve(maxVertexCount); in GenerateSphereGeometry()
175 normals in GenerateSphereGeometry()
199 vector<Math::Vec3>& normals = geometry.normals; GenerateConeCap() local
238 vector<Math::Vec3>& normals = geometry.normals; GenerateConeGeometry() local
310 vector<Math::Vec3>& normals = geometry.normals; GenerateTorusGeometry() local
367 CalculateTangentImpl(const array_view<const IndexType>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4>& outTangents) CalculateTangentImpl() argument
426 CalculateTangents(const array_view<const uint32_t>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) CalculateTangents() argument
433 CalculateTangents(const array_view<const uint16_t>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) CalculateTangents() argument
440 CalculateTangents(const array_view<const uint8_t>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) CalculateTangents() argument
530 vector<Math::Vec3> normals; GenerateSphereMesh() local
566 vector<Math::Vec3> normals; GenerateConeMesh() local
602 vector<Math::Vec3> normals; GenerateTorusMesh() local
638 vector<Math::Vec3> normals; GenerateCubeMesh() local
[all...]
H A Dmesh_util.h72 const BASE_NS::array_view<const BASE_NS::Math::Vec3>& normals,
77 const BASE_NS::array_view<const BASE_NS::Math::Vec3>& normals,
82 const BASE_NS::array_view<const BASE_NS::Math::Vec3>& normals,
H A Dmesh_builder.h45 void SetVertexData(size_t submeshIndex, const DataBuffer& positions, const DataBuffer& normals,
H A Dmesh_builder.cpp889 // Mesh without indices will have flat normals in GenerateDefaultNormals()
900 // With indexed data flat normals would require duplicating shared vertices. Instead calculate smooth normals. in GenerateDefaultNormals()
926 const IMeshBuilder::DataBuffer& normals, const IMeshBuilder::DataBuffer& uvs, uint32_t vertexCount) in GenerateDefaultTangents()
935 auto norView = array_view(reinterpret_cast<const Math::Vec3*>(normals.buffer.data()), vertexCount); in GenerateDefaultTangents()
1098 void MeshBuilder::SetVertexData(size_t submeshIndex, const DataBuffer& positions, const DataBuffer& normals, in SetVertexData() argument
1119 if (normals.buffer.empty() || generateTangents) { in SetVertexData()
1131 if (!normals.buffer.empty()) { in SetVertexData()
1133 WriteData(normals, submesh, MeshComponent::Submesh::DM_VB_NOR, acc.offset, acc.byteSize, buffer); in SetVertexData()
1140 Fill(dst, normals, submeshDes in SetVertexData()
924 GenerateDefaultTangents(IMeshBuilder::DataBuffer& tangents, vector<uint8_t>& generatedTangents, const IMeshBuilder::DataBuffer& indices, const IMeshBuilder::DataBuffer& positions, const IMeshBuilder::DataBuffer& normals, const IMeshBuilder::DataBuffer& uvs, uint32_t vertexCount) GenerateDefaultTangents() argument
[all...]
/foundation/distributeddatamgr/relational_store/test/native/appdatafwk/unittest/
H A Dserializable_test.cpp68 std::vector<Normal> normals{ Normal(), Normal() };
74 SetValue(node[GET_NAME(normals)], normals);
82 GetValue(node, GET_NAME(normals), normals);
90 return normals == normalEx.normals && count == normalEx.count && name == normalEx.name; in operator ==()
157 normalEx.normals = { Normal() }; in HWTEST_F()
/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/framework/test/
H A Dserializable_test.cpp67 std::vector<Normal> normals {Normal(), Normal()};
73 SetValue(node[GET_NAME(normals)], normals);
81 GetValue(node, GET_NAME(normals), normals);
89 return normals == normalEx.normals && count == normalEx.count && name == normalEx.name; in operator ==()
162 normalEx.normals = {Normal()}; in HWTEST_F()
182 normalEx.normals = { Normal() }; in HWTEST_F()
229 normalEx.normals in HWTEST_F()
[all...]
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dmesh_arrays.h24 BASE_NS::vector<BASE_NS::Math::Vec3> normals; // optional, will be generated if empty member
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_mesh_builder.h109 * @param normals Normal data (3 * vertexCount values), this parameter is required.
115 virtual void SetVertexData(size_t submeshIndex, const DataBuffer& positions, const DataBuffer& normals,
151 * @param baseNormals Initial vertex normals (base pose).
155 * @param targetNormals Morph target vertex normals (delta offsets from base vertex, total size of array is
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp550 GLTF2::GLTFLoadDataResult& normals, array_view<GLTF2::GLTFLoadDataResult> texcoords, in LoadPrimitiveAttributeData()
570 normals = move(loadDataResult); in LoadPrimitiveAttributeData()
726 // If material has normal map assigned, then always make sure that we have normals. in CreatePrimitiveImportInfo()
810 const IMeshBuilder::DataBuffer normals = fillDataBuffer(normal); in ProcessPrimitives() local
816 result.meshBuilder->SetVertexData(primitiveIndex, positions, normals, texcoords0, texcoords1, tangents, colors); in ProcessPrimitives()
854 primitiveIndex, positions, normals, tangents, targetPositions, targetNormals, targetTangents); in ProcessPrimitives()
549 LoadPrimitiveAttributeData(const GLTF2::MeshPrimitive& primitive, GLTF2::GLTFLoadDataResult& positions, GLTF2::GLTFLoadDataResult& normals, array_view<GLTF2::GLTFLoadDataResult> texcoords, GLTF2::GLTFLoadDataResult& tangents, GLTF2::GLTFLoadDataResult& joints, GLTF2::GLTFLoadDataResult& weights, GLTF2::GLTFLoadDataResult& colors, const uint32_t& flags) LoadPrimitiveAttributeData() argument
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2470 FillData<BASE_NS::Math::Vec3>(geometry->normals), FillData<BASE_NS::Math::Vec2>(geometry->uvs), in CreateMeshFromArrays()

Completed in 16 milliseconds