/foundation/arkui/ace_engine/frameworks/core/animation/ |
H A D | spring_animation.h | 43 void UpdatePosition(float normalized); 47 void OnNormalizedTimestampChanged(float normalized, bool reverse) override 49 if (normalized < NORMALIZED_DURATION_MIN || normalized > NORMALIZED_DURATION_MAX) { 50 LOGE("normalized time check failed. normalized: %{public}f", normalized); 53 UpdatePosition(normalized); variable
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H A D | picture_animation.h | 65 // add picture. duration in normalized time. 91 // if total normalized duration of all pictures not equals 1.0, scale it to 1.0 127 void OnNormalizedTimestampChanged(float normalized, bool revserse) override 129 if (normalized < NORMALIZED_DURATION_MIN || normalized > NORMALIZED_DURATION_MAX) { 130 LOGE("normalized time check failed. normalized: %{public}f", normalized); 140 if (normalized < elapsedPictureTime) {
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H A D | curve_animation.h | 98 // Use the normalized time [0.0, 1.0] to get the current data value. 113 void OnNormalizedTimestampChanged(float normalized, bool reverse) override 115 if (normalized < NORMALIZED_DURATION_MIN || normalized > NORMALIZED_DURATION_MAX) { 116 LOGE("normalized time check failed. normalized: %{public}f", normalized); 119 Calculate(normalized, reverse ? reverseCurve_ : curve_);
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H A D | property_animation.cpp | 55 void PropertyAnimation::OnNormalizedTimestampChanged(float normalized, bool reverse) in OnNormalizedTimestampChanged() argument 57 if (normalized < NORMALIZED_DURATION_MIN || normalized > NORMALIZED_DURATION_MAX) { in OnNormalizedTimestampChanged() 58 LOGE("normalized time check failed. normalized: %{public}f", normalized); in OnNormalizedTimestampChanged() 61 Calculate(normalized); in OnNormalizedTimestampChanged()
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H A D | keyframe_animation.h | 181 void OnNormalizedTimestampChanged(float normalized, bool reverse) override 183 if (normalized < NORMALIZED_DURATION_MIN || normalized > NORMALIZED_DURATION_MAX) { 184 LOGE("normalized time check failed. normalized: %{public}f", normalized); 187 Calculate(normalized); variable
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H A D | spring_animation.cpp | 62 void SpringAnimation::UpdatePosition(float normalized) in UpdatePosition() argument 64 currentPosition_ = endPosition_ - solution_->Position(normalized * estimateDuration_); in UpdatePosition() 65 currentVelocity_ = solution_->Velocity(normalized * estimateDuration_); in UpdatePosition()
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H A D | interpolator.h | 34 // interpolate animations must have duration, and accept normalized timestamp. 49 // just pass normalized time to subclass. 54 virtual void OnNormalizedTimestampChanged(float normalized, bool reverse) = 0;
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H A D | property_animation.h | 57 void OnNormalizedTimestampChanged(float normalized, bool reverse) override;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | pipeline_state_object_gles.cpp | 34 GLenum& type, GLboolean& normalized, bool& isFloat) in FormatToVertexType() 39 normalized = false; in FormatToVertexType() 44 normalized = false; in FormatToVertexType() 49 normalized = true; in FormatToVertexType() 54 normalized = false; in FormatToVertexType() 59 normalized = false; in FormatToVertexType() 64 normalized = false; in FormatToVertexType() 69 normalized = false; in FormatToVertexType() 74 normalized = false; in FormatToVertexType() 79 normalized in FormatToVertexType() 33 FormatToVertexType(const VertexInputDeclaration::VertexInputAttributeDescription& attributeRef, GLuint& count, GLenum& type, GLboolean& normalized, bool& isFloat) FormatToVertexType() argument 219 GLboolean normalized = false; global() variable [all...] |
/foundation/arkui/ace_engine/frameworks/core/image/apng/ |
H A D | apng_image_animation.cpp | 55 * @param normalized 58 void APngImageAnimation::OnNormalizedTimestampChanged(float normalized, bool revserse) in OnNormalizedTimestampChanged() argument 60 totalTime_ += normalized; in OnNormalizedTimestampChanged()
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H A D | apng_image_animation.h | 30 // add picture. duration in normalized time. 44 // if total normalized duration of all pictures not equals 1.0, scale it to 1.0 71 * @param normalized 74 void OnNormalizedTimestampChanged(float normalized, bool revserse) override;
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_util.cpp | 1045 : success(other.success), normalized(other.normalized), error(move(other.error)), 1054 normalized = other.normalized; 1140 result.normalized = accessor.normalized; in LoadData()
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H A D | gltf2_util.h | 88 bool normalized { false };
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H A D | gltf2_data_structures.h | 289 // Specifies whether integer data values should be normalized 295 bool normalized = false; member 302 // `normalized` property has no effect on array values: 315 // `normalized` property has no effect on array values:
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H A D | gltf2_importer.cpp | 100 Format Convert(GLTF2::ComponentType componentType, size_t componentCount, bool normalized) in Convert() argument 107 if (normalized) { in Convert() 133 if (normalized) { in Convert() 159 if (normalized) { in Convert() 185 if (normalized) { in Convert() 499 if (data.normalized) { in ConvertLoadResultToFloat() 645 loadDataResult.normalized = true; in GenerateMorphTargets() 804 Convert(attribute.componentType, attribute.componentCount, attribute.normalized), in ProcessPrimitives() 1350 if (animationFrameDataResult.normalized) { in CopyFrames()
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H A D | gltf2_loader.cpp | 571 bool normalized = false; 572 if (!ParseOptionalBoolean(loadResult, normalized, jsonData, "normalized", false)) { 575 return normalized; 722 const auto normalized = AccessorNormalized(loadResult, jsonData); 744 accessor->normalized = *normalized;
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H A D | gltf2_exporter.cpp | 294 accessor.byteOffset, accessor.normalized, accessor.sparse.count, accessor.sparse.indices.bufferView, in StoreAccessor() 1358 if (accessor->normalized) { in ExportAccessors() 1359 jsonAccessor["normalized"] = accessor->normalized; in ExportAccessors() 1375 jsonAccessor["name"] = accessor->normalized; in ExportAccessors()
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/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/ |
H A D | webgl_arg.h | 347 GLboolean normalized; member 385 bool normalized; member
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/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/ |
H A D | webgl_arg.cpp | 872 info.c_str(), index, size, type, normalized, stride, static_cast<unsigned int>(offset)); in Dump()
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H A D | webgl_rendering_context_base_impl.cpp | 1389 glVertexAttribPointer(vertexInfo.index, vertexInfo.size, vertexInfo.type, vertexInfo.normalized, in VertexAttribPointer()
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H A D | webgl_rendering_context_base.cpp | 2074 tie(succ, vertexInfo.normalized) = NVal(env, funcArg[NARG_POS::FOURTH]).ToBool(); in VertexAttribPointer()
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