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Searched refs:node_id (Results 1 - 2 of 2) sorted by relevance

/foundation/arkui/ui_lite/frameworks/common/
H A Dspannable_string.cpp101 ListNode<FontIdSpan>* node_id = input->fontIdList_.Begin(); in SetSpannableString() local
102 while (node_id != input->fontIdList_.End()) { in SetSpannableString()
103 SetFontId(node_id->data_.fontId, node_id->data_.start, node_id->data_.end); in SetSpannableString()
104 node_id = node_id->next_; in SetSpannableString()
/foundation/arkui/ace_engine/test/unittest/core/manager/
H A Dselect_overlay_manager_test_ng.cpp160 auto node_id = selectOverlayNode->GetId(); in HWTEST_F() local
161 EXPECT_EQ(node_id, 2); in HWTEST_F()
185 auto node_id = selectOverlayManager->selectOverlayInfo_.singleLineHeight; in HWTEST_F() local
186 EXPECT_EQ(node_id, NODE_ID); in HWTEST_F()
424 auto node_id = selectOverlayManager->selectOverlayInfo_.singleLineHeight; in HWTEST_F() local
425 EXPECT_EQ(node_id, NODE_ID); in HWTEST_F()
468 auto node_id = selectOverlayManager->selectOverlayInfo_.singleLineHeight; in HWTEST_F() local
469 EXPECT_EQ(node_id, NODE_ID); in HWTEST_F()

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