Searched refs:nextAction (Results 1 - 7 of 7) sorted by relevance
/foundation/multimedia/media_foundation/engine/scene/player/internal/ |
H A D | state.cpp | 161 Action nextAction = Action::ACTION_BUTT; in DispatchIntent() local 164 std::tie(rtv, nextAction) = SetSource(param); in DispatchIntent() 167 std::tie(rtv, nextAction) = Prepare(); in DispatchIntent() 170 std::tie(rtv, nextAction) = Seek(param); in DispatchIntent() 173 std::tie(rtv, nextAction) = Play(); in DispatchIntent() 176 std::tie(rtv, nextAction) = Pause(); in DispatchIntent() 179 std::tie(rtv, nextAction) = Resume(); in DispatchIntent() 182 std::tie(rtv, nextAction) = Stop(); in DispatchIntent() 185 std::tie(rtv, nextAction) = Reset(); in DispatchIntent() 188 std::tie(rtv, nextAction) in DispatchIntent() [all...] |
H A D | state_machine.cpp | 115 Action nextAction = Action::ACTION_BUTT; in ProcessIntent() local 116 std::tie(rtv, nextAction) = curState_->Execute(intent, param); in ProcessIntent() 117 if (nextAction != Action::ACTION_BUTT) { in ProcessIntent() 119 rtv = ProcAction(nextAction); in ProcessIntent() 121 (void)ProcAction(nextAction); in ProcessIntent() 124 OnIntentExecuted(intent, nextAction, rtv); in ProcessIntent() 127 return (rtv == ErrorCode::SUCCESS) ? nextAction : Action::ACTION_BUTT; in ProcessIntent() 176 ErrorCode StateMachine::ProcAction(Action nextAction) in ProcAction() argument 179 switch (nextAction) { in ProcAction() 224 Action nextAction; in TransitionTo() local [all...] |
H A D | preparing_state.h | 37 Action nextAction = Action::ACTION_BUTT; variable 40 nextAction = Action::TRANS_TO_INIT; 42 return {rtv, nextAction};
|
H A D | state_machine.h | 74 ErrorCode ProcAction(Action nextAction);
|
/foundation/multimedia/media_foundation/engine/scene/recorder/internal/ |
H A D | state_machine.cpp | 105 Action nextAction = Action::ACTION_BUTT; in ProcessIntent() local 106 std::tie(rtv, nextAction) = curState_->Execute(intent, param); in ProcessIntent() 107 if (nextAction != Action::ACTION_BUTT) { in ProcessIntent() 109 rtv = ProcAction(nextAction); in ProcessIntent() 111 (void)ProcAction(nextAction); in ProcessIntent() 114 OnIntentExecuted(intent, nextAction, rtv); in ProcessIntent() 117 return (rtv == ErrorCode::SUCCESS) ? nextAction : Action::ACTION_BUTT; in ProcessIntent() 163 ErrorCode StateMachine::ProcAction(Action nextAction) in ProcAction() argument 166 switch (nextAction) { in ProcAction() 205 Action nextAction; in TransitionTo() local [all...] |
H A D | state.cpp | 139 Action nextAction = Action::ACTION_BUTT; in DispatchIntent() local 144 std::tie(rtv, nextAction) = updator(param); in DispatchIntent() 148 intentDesc_.at(intent).c_str(), name_.c_str(), actionDesc_.at(nextAction).c_str()); in DispatchIntent() 149 return {rtv, nextAction}; in DispatchIntent()
|
H A D | state_machine.h | 78 ErrorCode ProcAction(Action nextAction);
|
Completed in 3 milliseconds