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Searched refs:nextAction (Results 1 - 7 of 7) sorted by relevance

/foundation/multimedia/media_foundation/engine/scene/player/internal/
H A Dstate.cpp161 Action nextAction = Action::ACTION_BUTT; in DispatchIntent() local
164 std::tie(rtv, nextAction) = SetSource(param); in DispatchIntent()
167 std::tie(rtv, nextAction) = Prepare(); in DispatchIntent()
170 std::tie(rtv, nextAction) = Seek(param); in DispatchIntent()
173 std::tie(rtv, nextAction) = Play(); in DispatchIntent()
176 std::tie(rtv, nextAction) = Pause(); in DispatchIntent()
179 std::tie(rtv, nextAction) = Resume(); in DispatchIntent()
182 std::tie(rtv, nextAction) = Stop(); in DispatchIntent()
185 std::tie(rtv, nextAction) = Reset(); in DispatchIntent()
188 std::tie(rtv, nextAction) in DispatchIntent()
[all...]
H A Dstate_machine.cpp115 Action nextAction = Action::ACTION_BUTT; in ProcessIntent() local
116 std::tie(rtv, nextAction) = curState_->Execute(intent, param); in ProcessIntent()
117 if (nextAction != Action::ACTION_BUTT) { in ProcessIntent()
119 rtv = ProcAction(nextAction); in ProcessIntent()
121 (void)ProcAction(nextAction); in ProcessIntent()
124 OnIntentExecuted(intent, nextAction, rtv); in ProcessIntent()
127 return (rtv == ErrorCode::SUCCESS) ? nextAction : Action::ACTION_BUTT; in ProcessIntent()
176 ErrorCode StateMachine::ProcAction(Action nextAction) in ProcAction() argument
179 switch (nextAction) { in ProcAction()
224 Action nextAction; in TransitionTo() local
[all...]
H A Dpreparing_state.h37 Action nextAction = Action::ACTION_BUTT; variable
40 nextAction = Action::TRANS_TO_INIT;
42 return {rtv, nextAction};
H A Dstate_machine.h74 ErrorCode ProcAction(Action nextAction);
/foundation/multimedia/media_foundation/engine/scene/recorder/internal/
H A Dstate_machine.cpp105 Action nextAction = Action::ACTION_BUTT; in ProcessIntent() local
106 std::tie(rtv, nextAction) = curState_->Execute(intent, param); in ProcessIntent()
107 if (nextAction != Action::ACTION_BUTT) { in ProcessIntent()
109 rtv = ProcAction(nextAction); in ProcessIntent()
111 (void)ProcAction(nextAction); in ProcessIntent()
114 OnIntentExecuted(intent, nextAction, rtv); in ProcessIntent()
117 return (rtv == ErrorCode::SUCCESS) ? nextAction : Action::ACTION_BUTT; in ProcessIntent()
163 ErrorCode StateMachine::ProcAction(Action nextAction) in ProcAction() argument
166 switch (nextAction) { in ProcAction()
205 Action nextAction; in TransitionTo() local
[all...]
H A Dstate.cpp139 Action nextAction = Action::ACTION_BUTT; in DispatchIntent() local
144 std::tie(rtv, nextAction) = updator(param); in DispatchIntent()
148 intentDesc_.at(intent).c_str(), name_.c_str(), actionDesc_.at(nextAction).c_str()); in DispatchIntent()
149 return {rtv, nextAction}; in DispatchIntent()
H A Dstate_machine.h78 ErrorCode ProcAction(Action nextAction);

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