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Searched refs:needEndpointRunning (Results 1 - 2 of 2) sorted by relevance

/foundation/multimedia/audio_framework/services/audio_service/server/src/
H A Daudio_endpoint_separate.cpp513 bool needEndpointRunning = processBuffer->GetStreamStatus()->load() == STREAM_RUNNING; in LinkProcessStream() local
545 if (!needEndpointRunning) { in LinkProcessStream()
549 // needEndpointRunning = true in LinkProcessStream()
H A Daudio_endpoint.cpp1194 bool needEndpointRunning = processBuffer->GetStreamStatus()->load() == STREAM_RUNNING; in LinkProcessStream() local
1225 if (!needEndpointRunning) { in LinkProcessStream()
1229 // needEndpointRunning = true in LinkProcessStream()
1233 // needEndpointRunning = true & isDeviceRunningInIdel_ = false in LinkProcessStream()

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