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Searched refs:ncm (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp475 auto* ncm = GetManager<INameComponentManager>(ecs_); in ImportSceneFromGltf() local
477 if (ncm->HasComponent(ent)) { in ImportSceneFromGltf()
479 auto name = ncm->Get(ent).name; in ImportSceneFromGltf()
490 ncm->Set(ent, { buf }); in ImportSceneFromGltf()
666 auto* ncm = GetManager<INameComponentManager>(ecs_); in LoadImageEntityCollection() local
669 if (ncm && ucm && gcm) { in LoadImageEntityCollection()
671 ncm->Create(entity); in LoadImageEntityCollection()
672 auto nc = ncm->Get(entity); in LoadImageEntityCollection()
675 ncm->Set(entity, nc); in LoadImageEntityCollection()
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Decs_asset_loader.cpp508 auto* ncm = GetManager<INameComponentManager>(ecs_); in LoadImageEntityCollection() local
511 if (ncm && ucm && gcm) { in LoadImageEntityCollection()
513 ncm->Create(entity); in LoadImageEntityCollection()
514 auto nc = ncm->Get(entity); in LoadImageEntityCollection()
516 ncm->Set(entity, nc); in LoadImageEntityCollection()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp130 auto ncm = GetManager<INodeComponentManager>(ecs); local
131 ncm->Create(camera);
215 auto getParent = [ncm = GetManager<INodeComponentManager>(ecs)](Entity entity) { in CameraLookAt()
216 if (auto nodeHandle = ncm->Read(entity)) { in CameraLookAt()
262 auto ncm = GetManager<INodeComponentManager>(ecs); in CreateLight() local
263 ncm->Create(light); in CreateLight()

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