Searched refs:nameManager_ (Results 1 - 13 of 13) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | ecs_animation.cpp | 104 auto& nameManager_ = *GetManager<INameComponentManager>(ecs); in UpdateTrackTargets() local 125 [&nameManager = nameManager_, &node](const Entity& trackEntity) { in UpdateTrackTargets() 285 nameManager_ = GetManager<INameComponentManager>(*ecs_); in SetEntity() 292 ecsListener->AddEntity(entity_, po, *nameManager_); in SetEntity() 325 if (auto nameHandle = nameManager_->Read(track->GetEntity()); nameHandle) { in TryResolveAnimationRoot() 446 if (nameManager_->HasComponent(GetEntity())) { in OnAnimationNameChanged() 448 SetValue(Name(), nameManager_->Get(GetEntity()).name); in OnAnimationNameChanged() 598 auto nameComponent = nameManager_->Get(trackHandle->target.operator Entity()); in OnAnimationTrackChanged() 879 if (nameManager_->HasComponent(targetEntity)) { in CreateAnimationTrack() 880 targetName = nameManager_ in CreateAnimationTrack() [all...] |
H A D | asset_loader.cpp | 509 auto& nameManager_ = *GetManager<INameComponentManager>(ecs_); in UpdateTrackTargets() local 519 std::back_inserter(targetEntities), [&nameManager = nameManager_, &node](const Entity& trackEntity) { in UpdateTrackTargets()
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H A D | ecs_animation.h | 368 CORE3D_NS::INameComponentManager* nameManager_ { nullptr };
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | animation_playback.cpp | 41 nameManager_(GetManager<INameComponentManager>(ecs)) in AnimationPlayback() 56 if (const auto nameData = nameManager_->Read(animation_); nameData) { in GetName()
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H A D | animation_playback.h | 74 INameComponentManager* nameManager_ { nullptr };
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H A D | node_system.h | 89 INameComponentManager& nameManager_; member in final
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H A D | animation_system.h | 155 INameComponentManager& nameManager_; member in final
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H A D | node_system.cpp | 1000 : ecs_(ecs), nameManager_(*(GetManager<INameComponentManager>(ecs))), in NodeSystem() 1006 cache_(make_unique<NodeCache>(ecs.GetEntityManager(), nameManager_, nodeManager_, transformManager_)) in NodeSystem() 1060 nameManager_.Create(entity); in CreateNode()
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H A D | animation_system.cpp | 594 nameManager_(*(GetManager<INameComponentManager>(ecs_))), threadPool_(ecs.GetThreadPool()) in AnimationSystem() 783 if (auto nameHandle = nameManager_.Read(trackEntity); nameHandle) { in CreatePlayback()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.h | 163 INameComponentManager& nameManager_; member in GLTF2::final
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H A D | gltf2_importer.cpp | 2489 importer->nameManager_.Create(animationTrackEntity); 2490 importer->nameManager_.Write(animationTrackEntity)->name = ResolveNodePath(*track.channel.node); 2512 importer->nameManager_.Create(animationEntity); 2513 importer->nameManager_.Write(animationEntity)->name = name; 2558 meshManager_(*GetManager<IMeshComponentManager>(*ecs_)), nameManager_(*GetManager<INameComponentManager>(*ecs_)), 3109 importer->nameManager_.Create(imageEntity); 3110 importer->nameManager_.Write(imageEntity)->name = move(t->data.name); 3276 nameManager_.Create(materialEntity); 3277 nameManager_.Write(materialEntity)->name = name; 3334 nameManager_ [all...] |
/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/ |
H A D | lume_common.h | 243 CORE3D_NS::INameComponentManager* nameManager_ { nullptr };
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 927 nameManager_ = CORE_NS::GetManager<CORE3D_NS::INameComponentManager>(ecs); in LoadSystemGraph()
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