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Searched refs:nameManager_ (Results 1 - 13 of 13) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_animation.cpp104 auto& nameManager_ = *GetManager<INameComponentManager>(ecs); in UpdateTrackTargets() local
125 [&nameManager = nameManager_, &node](const Entity& trackEntity) { in UpdateTrackTargets()
285 nameManager_ = GetManager<INameComponentManager>(*ecs_); in SetEntity()
292 ecsListener->AddEntity(entity_, po, *nameManager_); in SetEntity()
325 if (auto nameHandle = nameManager_->Read(track->GetEntity()); nameHandle) { in TryResolveAnimationRoot()
446 if (nameManager_->HasComponent(GetEntity())) { in OnAnimationNameChanged()
448 SetValue(Name(), nameManager_->Get(GetEntity()).name); in OnAnimationNameChanged()
598 auto nameComponent = nameManager_->Get(trackHandle->target.operator Entity()); in OnAnimationTrackChanged()
879 if (nameManager_->HasComponent(targetEntity)) { in CreateAnimationTrack()
880 targetName = nameManager_ in CreateAnimationTrack()
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H A Dasset_loader.cpp509 auto& nameManager_ = *GetManager<INameComponentManager>(ecs_); in UpdateTrackTargets() local
519 std::back_inserter(targetEntities), [&nameManager = nameManager_, &node](const Entity& trackEntity) { in UpdateTrackTargets()
H A Decs_animation.h368 CORE3D_NS::INameComponentManager* nameManager_ { nullptr };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_playback.cpp41 nameManager_(GetManager<INameComponentManager>(ecs)) in AnimationPlayback()
56 if (const auto nameData = nameManager_->Read(animation_); nameData) { in GetName()
H A Danimation_playback.h74 INameComponentManager* nameManager_ { nullptr };
H A Dnode_system.h89 INameComponentManager& nameManager_; member in final
H A Danimation_system.h155 INameComponentManager& nameManager_; member in final
H A Dnode_system.cpp1000 : ecs_(ecs), nameManager_(*(GetManager<INameComponentManager>(ecs))), in NodeSystem()
1006 cache_(make_unique<NodeCache>(ecs.GetEntityManager(), nameManager_, nodeManager_, transformManager_)) in NodeSystem()
1060 nameManager_.Create(entity); in CreateNode()
H A Danimation_system.cpp594 nameManager_(*(GetManager<INameComponentManager>(ecs_))), threadPool_(ecs.GetThreadPool()) in AnimationSystem()
783 if (auto nameHandle = nameManager_.Read(trackEntity); nameHandle) { in CreatePlayback()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.h163 INameComponentManager& nameManager_; member in GLTF2::final
H A Dgltf2_importer.cpp2489 importer->nameManager_.Create(animationTrackEntity);
2490 importer->nameManager_.Write(animationTrackEntity)->name = ResolveNodePath(*track.channel.node);
2512 importer->nameManager_.Create(animationEntity);
2513 importer->nameManager_.Write(animationEntity)->name = name;
2558 meshManager_(*GetManager<IMeshComponentManager>(*ecs_)), nameManager_(*GetManager<INameComponentManager>(*ecs_)),
3109 importer->nameManager_.Create(imageEntity);
3110 importer->nameManager_.Write(imageEntity)->name = move(t->data.name);
3276 nameManager_.Create(materialEntity);
3277 nameManager_.Write(materialEntity)->name = name;
3334 nameManager_
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/
H A Dlume_common.h243 CORE3D_NS::INameComponentManager* nameManager_ { nullptr };
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp927 nameManager_ = CORE_NS::GetManager<CORE3D_NS::INameComponentManager>(ecs); in LoadSystemGraph()

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