Searched refs:nameManager (Results 1 - 7 of 7) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/ |
H A D | ecs_animation_util.h | 35 auto& nameManager = GetManager<CORE3D_NS::INameComponentManager>(ecs); in UpdateAnimationTrackTargets() local 53 [&manager = nameManager, &node](const Entity& trackEntity) { in UpdateAnimationTrackTargets()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 291 IRenderHandleComponentManager& handleManager, INameComponentManager& nameManager, const string_view name, in CreateReflectionPlaneGpuImage() 311 nameManager.Create(entity); in CreateReflectionPlaneGpuImage() 312 nameManager.Write(entity)->name = name; in CreateReflectionPlaneGpuImage() 443 auto getName = [nameManager = GetManager<INameComponentManager>(ecs)](const Entity& jointEntity) -> string_view { in CreateJointMapping() 444 if (auto nameComponent = nameManager->Read(jointEntity); nameComponent) { in CreateJointMapping() 575 INameComponentManager* nameManager = GetManager<INameComponentManager>(ecs); in RetargetSkinAnimation() local 576 nameManager->Create(dstAnimationEntity); in RetargetSkinAnimation() 577 auto srcName = nameManager->Read(animationEntity); in RetargetSkinAnimation() 578 nameManager->Write(dstAnimationEntity)->name = in RetargetSkinAnimation() 290 CreateReflectionPlaneGpuImage(IGpuResourceManager& gpuResourceMgr, IRenderHandleComponentManager& handleManager, INameComponentManager& nameManager, const string_view name, const Format format, const ImageUsageFlags usageFlags, const MemoryPropertyFlags memoryPropertyFlags) CreateReflectionPlaneGpuImage() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 695 Node* GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, in GetAnimationTarget() argument 708 if (const auto nameHandle = nameManager.Read(trackEntity); nameHandle) { in GetAnimationTarget() 839 auto const nameManager = GetManager<INameComponentManager>(ecs); in ExportGltfAnimations() local 841 animationTrackManager && nameManager) { in ExportGltfAnimations() 848 if (auto nameHandle = nameManager->Read(animationManager->GetEntity(i)); nameHandle) { in ExportGltfAnimations() 866 *nodeSystem, *nameManager, entities, result.data->nodes, trackEntity, *trackHandle); in ExportGltfAnimations() 913 vector<Entity> ExportGltfMeshes(const IMeshComponentManager& meshManager, const INameComponentManager& nameManager, in ExportGltfMeshes() argument 943 if (const auto nameId = nameManager.GetComponentId(meshEntity); in ExportGltfMeshes() 945 exportMesh->name = nameManager.Get(nameId).name; in ExportGltfMeshes() 1202 const INameComponentManager& nameManager, cons in ExportGltfMaterials() 1201 ExportGltfMaterials(const IEngine& engine, const IMaterialComponentManager& materialManager, const INameComponentManager& nameManager, const IUriComponentManager& uriManager, const vector<Entity>& usedMaterials, ExportResult& result, BufferHelper& bufferHelper) ExportGltfMaterials() argument 2504 auto const nameManager = GetManager<INameComponentManager>(ecs); ExportGLTF() local [all...] |
H A D | gltf2_importer.cpp | 1841 INameComponentManager& nameManager = *(GetManager<INameComponentManager>(ecs)); in CreateName() local 1842 nameManager.Create(entity); in CreateName() 1843 ScopedHandle<NameComponent> nameHandle = nameManager.Write(entity); in CreateName() 2330 INameComponentManager& nameManager = *(GetManager<INameComponentManager>(ecs)); 2331 nameManager.Create(sceneEntity); 2332 ScopedHandle<NameComponent> nameHandle = nameManager.Write(sceneEntity);
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | asset_loader.cpp | 519 std::back_inserter(targetEntities), [&nameManager = nameManager_, &node](const Entity& trackEntity) { in UpdateTrackTargets() 520 if (auto nameHandle = nameManager.Read(trackEntity); nameHandle) { in UpdateTrackTargets()
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H A D | scene_impl.cpp | 670 auto* nameManager = CORE_NS::GetManager<CORE3D_NS::INameComponentManager>(*ecs); in constructPath() local 672 if (nodeManager && nameManager) { in constructPath() 683 if (!nameManager->HasComponent(curent)) { in constructPath() 687 auto namecomp = nameManager->Get(curent); in constructPath()
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H A D | ecs_animation.cpp | 125 [&nameManager = nameManager_, &node](const Entity& trackEntity) { in UpdateTrackTargets() 126 if (auto nameHandle = nameManager.Read(trackEntity); nameHandle) { in UpdateTrackTargets()
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