Searched refs:minY (Results 1 - 7 of 7) sorted by relevance
/foundation/graphic/graphic_utils_lite/frameworks/ |
H A D | geometry2d.cpp | 191 int16_t minY = vertexes_[0].y_; in MakeAABB() local 200 if (minY > vertexes_[i].y_) { in MakeAABB() 201 minY = vertexes_[i].y_; in MakeAABB() 207 return Rect(minX, minY, maxX, maxY); in MakeAABB()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/ |
H A D | rs_image.cpp | 433 int minY = 0; in DrawImageRepeatRect() local 436 CalcRepeatBounds(minX, maxX, minY, maxY); in DrawImageRepeatRect() 446 for (int j = minY; j <= maxY; ++j) { in DrawImageRepeatRect() 466 void RSImage::CalcRepeatBounds(int& minX, int& maxX, int& minY, int& maxY) in CalcRepeatBounds() argument 483 while (dstRect_.top_ + minY * dstRect_.height_ > top + eps) { in CalcRepeatBounds() 484 --minY; in CalcRepeatBounds()
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/foundation/arkui/ace_engine/frameworks/bridge/common/dom/ |
H A D | dom_chart.cpp | 469 double minY = pointVec[0].GetPointInfo().GetY(); in UpdateTopBottomPoint() local 473 if (iter.GetPointInfo().GetY() <= minY) { in UpdateTopBottomPoint() 476 minY = iter.GetPointInfo().GetY(); in UpdateTopBottomPoint()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/ |
H A D | rs_image.h | 144 void CalcRepeatBounds(int& minX, int& maxX, int& minY, int& maxY);
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/foundation/arkui/ace_engine/frameworks/core/components/image/ |
H A D | render_image.cpp | 691 int32_t minY = 0; in GenerateImageRects() local 706 minY = 0; in GenerateImageRects() 709 minY = std::floor((-imageRenderPosition_.GetY()) / imageRenderSize_.Height()); in GenerateImageRects() 715 for (int32_t i = minY; i <= maxY; ++i) { in GenerateImageRects()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/animation/ |
H A D | rs_render_particle.cpp | 753 float minY = position.y_; in CalculateParticlePosition() local 755 positionY = GetRandomValue(minY, maxY); in CalculateParticlePosition()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/ |
H A D | render_data_structures.h | 108 float minY { 0.0f };
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