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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_impl.cpp634 for (auto mesh : meshes_) {
653 if (auto it = meshes_.find(name.substr(ix)); it != meshes_.end()) {
806 meshes_.clear(); in DetachScene()
1310 CacheNode<SCENE_NS::IMesh>("mesh", node, meshes_, relmesh) ||
1387 if (auto ite = meshes_.find(name); ite != meshes_.end()) {
1389 meshes_.erase(ite);
1740 BASE_NS::unordered_map<BASE_NS::string, SCENE_NS::IMesh::WeakPtr> meshes_; member in __anon9836::final

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