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Searched refs:meshAabb (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp234 if (i.second.meshAabb.min.x < i.second.meshAabb.max.x) { in CalculateSceneBounds()
235 helper.sumOfSubmeshPoints += (i.second.meshAabb.min + i.second.meshAabb.max) / 2.f; in CalculateSceneBounds()
236 helper.minAABB = Math::min(helper.minAABB, i.second.meshAabb.min); in CalculateSceneBounds()
237 helper.maxAABB = Math::max(helper.maxAABB, i.second.meshAabb.max); in CalculateSceneBounds()
310 auto& meshAabb = data.meshAabb; in GatherSortData() local
311 meshAabb = {}; in GatherSortData()
370 meshAabb in GatherSortData()
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H A Drender_preprocessor_system.h158 Aabb meshAabb; member
H A Drender_system.cpp1124 const auto meshAabb = in GetMeshMinAndMax() local
1126 MinAndMax mam { meshAabb.min, meshAabb.max }; in GetMeshMinAndMax()
1760 const auto meshAabb =
1762 mam.minAABB = Math::min(mam.minAABB, meshAabb.min);
1763 mam.maxAABB = Math::max(mam.maxAABB, meshAabb.max);

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