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Help
Searched
refs:maxDepth
(Results
1 - 8
of
8
) sorted by relevance
/foundation/communication/wifi/wifi/base/state_machine/src/
H
A
D
state_machine.cpp
405
int
maxDepth
= 0;
in BuildTreeComplete()
local
415
if (
maxDepth
< depth) {
in BuildTreeComplete()
416
maxDepth
= depth;
in BuildTreeComplete()
422
LOGD("StateMachineHandler::BuildTreeComplete,
maxDepth
:%{public}d",
maxDepth
);
in BuildTreeComplete()
423
mStateVector.resize(
maxDepth
);
in BuildTreeComplete()
424
mSequenceStateVector.resize(
maxDepth
);
in BuildTreeComplete()
/foundation/arkui/ace_engine/frameworks/base/log/
H
A
D
ace_performance_check.cpp
156
int32_t
maxDepth
= 0;
in RecordPerformanceCheckData()
local
161
if (node.second.pageDepth >
maxDepth
) {
in RecordPerformanceCheckData()
162
maxDepth
= node.second.pageDepth;
in RecordPerformanceCheckData()
178
RecordPageNodeCountAndDepth(nodeMap.size(),
maxDepth
, pageNodeList, codeInfo);
in RecordPerformanceCheckData()
/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/common/src/
H
A
D
json_object.cpp
61
uint32_t
maxDepth
= 0;
in CalculateNestDepth()
local
74
maxDepth
= std::max(
maxDepth
, objectDepth + arrayDepth);
in CalculateNestDepth()
81
maxDepth
= std::max(
maxDepth
, objectDepth + arrayDepth);
in CalculateNestDepth()
89
return
maxDepth
;
in CalculateNestDepth()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
pipeline_state_desc.h
833
float
maxDepth
{ 1.0f };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_env.cpp
347
currentScene_.viewportDesc.
maxDepth
= 1.0f;
in UpdateCurrentScene()
H
A
D
render_node_default_material_deferred_shading.cpp
340
currentScene_.viewportDesc.
maxDepth
= 1.0f;
in UpdateCurrentScene()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
3036
if ((vd.minDepth != viewport_.minDepth) || (vd.
maxDepth
!= viewport_.
maxDepth
)) {
in SetViewport()
3049
viewport_.
maxDepth
= vd.
maxDepth
;
in SetViewport()
3107
glDepthRangef(viewport_.minDepth, viewport_.
maxDepth
);
in FlushViewportScissors()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
render_backend_vk.cpp
2450
vd.
maxDepth
, //
maxDepth
Completed in 19 milliseconds