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Searched refs:maxDepth (Results 1 - 8 of 8) sorted by relevance

/foundation/communication/wifi/wifi/base/state_machine/src/
H A Dstate_machine.cpp405 int maxDepth = 0; in BuildTreeComplete() local
415 if (maxDepth < depth) { in BuildTreeComplete()
416 maxDepth = depth; in BuildTreeComplete()
422 LOGD("StateMachineHandler::BuildTreeComplete, maxDepth:%{public}d", maxDepth); in BuildTreeComplete()
423 mStateVector.resize(maxDepth); in BuildTreeComplete()
424 mSequenceStateVector.resize(maxDepth); in BuildTreeComplete()
/foundation/arkui/ace_engine/frameworks/base/log/
H A Dace_performance_check.cpp156 int32_t maxDepth = 0; in RecordPerformanceCheckData() local
161 if (node.second.pageDepth > maxDepth) { in RecordPerformanceCheckData()
162 maxDepth = node.second.pageDepth; in RecordPerformanceCheckData()
178 RecordPageNodeCountAndDepth(nodeMap.size(), maxDepth, pageNodeList, codeInfo); in RecordPerformanceCheckData()
/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/common/src/
H A Djson_object.cpp61 uint32_t maxDepth = 0; in CalculateNestDepth() local
74 maxDepth = std::max(maxDepth, objectDepth + arrayDepth); in CalculateNestDepth()
81 maxDepth = std::max(maxDepth, objectDepth + arrayDepth); in CalculateNestDepth()
89 return maxDepth; in CalculateNestDepth()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h833 float maxDepth { 1.0f };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp347 currentScene_.viewportDesc.maxDepth = 1.0f; in UpdateCurrentScene()
H A Drender_node_default_material_deferred_shading.cpp340 currentScene_.viewportDesc.maxDepth = 1.0f; in UpdateCurrentScene()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp3036 if ((vd.minDepth != viewport_.minDepth) || (vd.maxDepth != viewport_.maxDepth)) { in SetViewport()
3049 viewport_.maxDepth = vd.maxDepth; in SetViewport()
3107 glDepthRangef(viewport_.minDepth, viewport_.maxDepth); in FlushViewportScissors()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp2450 vd.maxDepth, // maxDepth

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