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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_blur.cpp66 constexpr uint32_t maxBinderCount = MAX_MIP_COUNT * MAX_PASS_PER_LEVEL_COUNT; in Init() local
68 binders_.resize(maxBinderCount); in Init()
77 for (uint32_t idx = 0; idx < maxBinderCount; ++idx) { in Init()

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