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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1004 uint32_t maxB = 0; in SetupCache() local
1009 maxB = static_cast<uint32_t>(s.bindings.size()); in SetupCache()
1015 maxB = Math::max(maxB, bind.binding); in SetupCache()
1017 maxB += 1U; // zero based bindings.. in SetupCache()
1019 if (boundObjects_[set].resources.size() != maxB) { in SetupCache()
1026 boundObjects_[set].resources.resize(maxB); in SetupCache()

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