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Searched
refs:mat4X4
(Results
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H
A
D
matrix_util.h
311
static inline constexpr Vec2 MultiplyPoint2X4(const Mat4X4&
mat4X4
, const Vec2& point)
in MultiplyPoint2X4()
argument
314
result.x =
mat4X4
.x.x * point.x +
mat4X4
.y.x * point.y +
mat4X4
.w.x;
in MultiplyPoint2X4()
315
result.y =
mat4X4
.x.y * point.x +
mat4X4
.y.y * point.y +
mat4X4
.w.y;
in MultiplyPoint2X4()
320
static inline constexpr Vec2 MultiplyVector2X4(const Mat4X4&
mat4X4
, const Vec2& point)
in MultiplyVector2X4()
argument
323
result.x =
mat4X4
.x.x * point.x +
mat4X4
in MultiplyVector2X4()
339
MultiplyPoint3X4(const Mat4X4&
mat4X4
, const Vec3& point)
MultiplyPoint3X4()
argument
437
Determinant(const Mat4X4&
mat4X4
)
Determinant()
argument
445
Inverse(const Mat4X4&
mat4X4
)
Inverse()
argument
[all...]
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