Home
last modified time | relevance | path

Searched refs:mat4X4 (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h311 static inline constexpr Vec2 MultiplyPoint2X4(const Mat4X4& mat4X4, const Vec2& point) in MultiplyPoint2X4() argument
314 result.x = mat4X4.x.x * point.x + mat4X4.y.x * point.y + mat4X4.w.x; in MultiplyPoint2X4()
315 result.y = mat4X4.x.y * point.x + mat4X4.y.y * point.y + mat4X4.w.y; in MultiplyPoint2X4()
320 static inline constexpr Vec2 MultiplyVector2X4(const Mat4X4& mat4X4, const Vec2& point) in MultiplyVector2X4() argument
323 result.x = mat4X4.x.x * point.x + mat4X4 in MultiplyVector2X4()
339 MultiplyPoint3X4(const Mat4X4& mat4X4, const Vec3& point) MultiplyPoint3X4() argument
437 Determinant(const Mat4X4& mat4X4) Determinant() argument
445 Inverse(const Mat4X4& mat4X4) Inverse() argument
[all...]

Completed in 2 milliseconds