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Searched refs:mat4 (Results 1 - 14 of 14) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h237 mat4 world;
238 mat4 normalWorld; // NOTE: not implemented yet
239 mat4 prevWorld;
322 mat4 jointMatrices[CORE_DEFAULT_MATERIAL_MAX_JOINT_COUNT];
349 mat4 envRotation;
383 mat4 view;
384 mat4 proj;
385 mat4 viewProj;
387 mat4 viewInv;
388 mat4 projIn
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H A D3d_dm_inplace_env_common.h55 mat4 viewProjInv = uCameras[cameraIdx].viewInv; in InplaceEnvironmentBlock()
H A D3d_dm_lighting_common.h264 mat4 GetShadowMatrix(const uint shadowCamIdx) in GetShadowMatrix()
/foundation/window/window_manager/test/fuzztest/wms/windowutilmath_fuzzer/
H A Dwindowutilmath_fuzzer.cpp60 void InitMatrix4(OHOS::Rosen::TransformHelper::Matrix4& mat4, in InitMatrix4() argument
70 startPos += GetObject<float>(mat4.mat_[i][j], data + startPos, size - startPos); in InitMatrix4()
161 OHOS::Rosen::TransformHelper::Matrix4 mat4; in WindowUtilMathFuzzPart2() local
162 InitMatrix4(mat4, data, size, startPos); in WindowUtilMathFuzzPart2()
165 OHOS::Rosen::TransformHelper::Transform(vec3, mat4); in WindowUtilMathFuzzPart2()
168 OHOS::Rosen::TransformHelper::TransformWithPerspDiv(vec3, mat4, w); in WindowUtilMathFuzzPart2()
169 OHOS::Rosen::TransformHelper::GetOriginScreenPoint(vec2, mat4); in WindowUtilMathFuzzPart2()
/foundation/graphic/graphic_3d/lume/LumeDotfield/assets/app/shaders/common/
H A Ddotfield_struct_common.h30 mat4 worldMatrix;
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dpanorama2_demo.js24 uniform mat4 u_MvpMatrix;
25 uniform mat4 u_ModelMatrix;
H A Dcube2_demo.js21 uniform mat4 a_Matrix;
22 uniform mat4 u_NormalMatrix;
H A Dshadow2_demo.js26 uniform mat4 umvpMatrix;
43 uniform mat4 umvpMatrix;
44 uniform mat4 umvpMatrixFromLight;
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dpanorama_demo.js23 uniform mat4 u_MvpMatrix;
24 uniform mat4 u_ModelMatrix;
H A Dcube_demo.js21 uniform mat4 a_Matrix;
22 uniform mat4 u_NormalMatrix;
H A Dshadow_demo.js26 uniform mat4 u_MvpMatrix;
42 uniform mat4 u_MvpMatrix;
43 uniform mat4 u_MvpMatrixFromLight;
/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_opengl_renderer.cpp67 glm::mat4 trans = glm::mat4(1.0f); in ProcessTransform()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_compatibility_common.h34 using mat4 = BASE_NS::Math::Mat4X4;
/foundation/multimedia/image_effect/frameworks/native/render_environment/
H A Drender_environment.cpp323 glm::mat4 GetTransformMatrix(GraphicTransformType type) in GetTransformMatrix()
325 glm::mat4 trans = glm::mat4(1.0f); in GetTransformMatrix()
349 glm::mat4 trans = GetTransformMatrix(type); in DrawFrameWithTransform()

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