Searched refs:mat4 (Results 1 - 14 of 14) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_structures_common.h | 237 mat4 world; 238 mat4 normalWorld; // NOTE: not implemented yet 239 mat4 prevWorld; 322 mat4 jointMatrices[CORE_DEFAULT_MATERIAL_MAX_JOINT_COUNT]; 349 mat4 envRotation; 383 mat4 view; 384 mat4 proj; 385 mat4 viewProj; 387 mat4 viewInv; 388 mat4 projIn [all...] |
H A D | 3d_dm_inplace_env_common.h | 55 mat4 viewProjInv = uCameras[cameraIdx].viewInv; in InplaceEnvironmentBlock()
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H A D | 3d_dm_lighting_common.h | 264 mat4 GetShadowMatrix(const uint shadowCamIdx) in GetShadowMatrix()
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/foundation/window/window_manager/test/fuzztest/wms/windowutilmath_fuzzer/ |
H A D | windowutilmath_fuzzer.cpp | 60 void InitMatrix4(OHOS::Rosen::TransformHelper::Matrix4& mat4, in InitMatrix4() argument 70 startPos += GetObject<float>(mat4.mat_[i][j], data + startPos, size - startPos); in InitMatrix4() 161 OHOS::Rosen::TransformHelper::Matrix4 mat4; in WindowUtilMathFuzzPart2() local 162 InitMatrix4(mat4, data, size, startPos); in WindowUtilMathFuzzPart2() 165 OHOS::Rosen::TransformHelper::Transform(vec3, mat4); in WindowUtilMathFuzzPart2() 168 OHOS::Rosen::TransformHelper::TransformWithPerspDiv(vec3, mat4, w); in WindowUtilMathFuzzPart2() 169 OHOS::Rosen::TransformHelper::GetOriginScreenPoint(vec2, mat4); in WindowUtilMathFuzzPart2()
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/foundation/graphic/graphic_3d/lume/LumeDotfield/assets/app/shaders/common/ |
H A D | dotfield_struct_common.h | 30 mat4 worldMatrix;
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/ |
H A D | panorama2_demo.js | 24 uniform mat4 u_MvpMatrix; 25 uniform mat4 u_ModelMatrix;
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H A D | cube2_demo.js | 21 uniform mat4 a_Matrix; 22 uniform mat4 u_NormalMatrix;
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H A D | shadow2_demo.js | 26 uniform mat4 umvpMatrix; 43 uniform mat4 umvpMatrix; 44 uniform mat4 umvpMatrixFromLight;
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/ |
H A D | panorama_demo.js | 23 uniform mat4 u_MvpMatrix; 24 uniform mat4 u_ModelMatrix;
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H A D | cube_demo.js | 21 uniform mat4 a_Matrix; 22 uniform mat4 u_NormalMatrix;
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H A D | shadow_demo.js | 26 uniform mat4 u_MvpMatrix; 42 uniform mat4 u_MvpMatrix; 43 uniform mat4 u_MvpMatrixFromLight;
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/foundation/multimedia/image_effect/frameworks/native/render_environment/core/ |
H A D | render_opengl_renderer.cpp | 67 glm::mat4 trans = glm::mat4(1.0f);
in ProcessTransform()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_compatibility_common.h | 34 using mat4 = BASE_NS::Math::Mat4X4;
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/foundation/multimedia/image_effect/frameworks/native/render_environment/ |
H A D | render_environment.cpp | 323 glm::mat4 GetTransformMatrix(GraphicTransformType type)
in GetTransformMatrix() 325 glm::mat4 trans = glm::mat4(1.0f);
in GetTransformMatrix() 349 glm::mat4 trans = GetTransformMatrix(type);
in DrawFrameWithTransform()
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