Searched refs:mat3 (Results 1 - 3 of 3) sorted by relevance
/foundation/window/window_manager/test/fuzztest/wms/windowutilmath_fuzzer/ |
H A D | windowutilmath_fuzzer.cpp | 44 size_t InitMatrix3(OHOS::Rosen::TransformHelper::Matrix3& mat3, in InitMatrix3() argument 54 startPos += GetObject<float>(mat3.mat_[i][j], data + startPos, size - startPos); in InitMatrix3() 155 OHOS::Rosen::TransformHelper::Matrix3 mat3; in WindowUtilMathFuzzPart2() local 156 InitMatrix3(mat3, data, size, startPos); in WindowUtilMathFuzzPart2() 159 OHOS::Rosen::TransformHelper::Transform(vec2, mat3); in WindowUtilMathFuzzPart2()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_inplace_env_common.h | 67 const vec3 worldView = mat3(uEnvironmentData.envRotation) * normalize(farPlane.xyz - nearPlane.xyz); in InplaceEnvironmentBlock()
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H A D | 3d_dm_lighting_common.h | 238 mat3 CalcTbnMatrix(in vec3 polygonNormal, in vec4 tangentW) in CalcTbnMatrix() 242 return mat3(tangent.xyz, bitangent.xyz, polygonNormal); in CalcTbnMatrix() 245 vec3 CalcFinalNormal(in mat3 tbn, in vec3 normal, in float normalScale) in CalcFinalNormal()
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