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Searched refs:lightMgr_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h238 ILightComponentManager* lightMgr_ = nullptr; member in final
H A Drender_system.cpp1151 cameraMgr_(GetManager<ICameraComponentManager>(ecs)), lightMgr_(GetManager<ILightComponentManager>(ecs)), in RenderSystem()
1289 lightQuery_.SetupQuery(*lightMgr_, operations); in Initialize()
1322 const auto lightGen = lightMgr_->GetGenerationCounter(); in Update()
2165 const LightComponent lightComponent = lightMgr_->Get(row.components[0u]);

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