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Help
Searched
refs:lightIntensity
(Results
1 - 11
of
11
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
component_util_functions.h
28
* @param
lightIntensity
Used to calculate range if light range is not set.
30
inline float CalculateSafeLightRange(const float lightRange, const float
lightIntensity
)
in CalculateSafeLightRange()
argument
36
range = BASE_NS::Math::sqrt(BASE_NS::Math::pow(
lightIntensity
+ minLightIntensityAdd, powValue));
in CalculateSafeLightRange()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/property/
H
A
D
rs_properties_def.h
213
void SetLightIntensity(float
lightIntensity
)
in SetLightIntensity()
argument
218
intensity_ =
lightIntensity
;
in SetLightIntensity()
H
A
D
rs_properties.h
505
void SetLightIntensity(float
lightIntensity
);
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/drawable/
H
A
D
rs_property_drawable_foreground.cpp
552
auto
lightIntensity
= iter->first->GetLightIntensity();
561
lightIntensityArray[cnt] =
lightIntensity
;
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/
H
A
D
rs_node.h
409
void SetLightIntensity(float
lightIntensity
);
H
A
D
rs_node.cpp
2384
void RSNode::SetLightIntensity(float
lightIntensity
)
in SetLightIntensity()
argument
2386
SetProperty<RSLightIntensityModifier, RSAnimatableProperty<float>>(RSModifierType::LIGHT_INTENSITY,
lightIntensity
);
in SetLightIntensity()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/
H
A
D
rs_properties.cpp
3215
void RSProperties::SetLightIntensity(float
lightIntensity
)
in SetLightIntensity()
argument
3220
lightSourcePtr_->SetLightIntensity(
lightIntensity
);
in SetLightIntensity()
3224
if (ROSEN_EQ(
lightIntensity
, INVALID_INTENSITY)) { // skip when resetFunc call
in SetLightIntensity()
3230
bool curIntensityIsZero = ROSEN_EQ(
lightIntensity
, 0.f);
in SetLightIntensity()
H
A
D
rs_properties_painter.cpp
1301
auto
lightIntensity
= iter->first->GetLightIntensity();
in DrawLightInner()
local
1310
lightIntensityArray[cnt] =
lightIntensity
;
in DrawLightInner()
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H
A
D
rosen_render_context.h
496
void OnLightIntensityUpdate(const float
lightIntensity
) override;
H
A
D
rosen_render_context.cpp
5109
void RosenRenderContext::OnLightIntensityUpdate(const float
lightIntensity
)
argument
5112
rsNode_->SetLightIntensity(
lightIntensity
);
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_client/unittest/ui/
H
A
D
rs_node_test.cpp
6672
float
lightIntensity
= 1.f; // for test
in HWTEST_F()
local
6673
rsNode->SetLightIntensity(
lightIntensity
);
in HWTEST_F()
6674
EXPECT_NE(
lightIntensity
, 0.f);
in HWTEST_F()
Completed in 78 milliseconds