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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp529 RenderCamera::Fog GetRenderCameraFogFromComponent(const ILayerComponentManager* layerMgr, in GetRenderCameraFogFromComponent() argument
534 if (!(layerMgr && fogMgr)) { in GetRenderCameraFogFromComponent()
565 if (auto layerHandle = layerMgr->Read(fogEntity); layerHandle) { in GetRenderCameraFogFromComponent()

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