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Help
Searched
refs:jobs_
(Results
1 - 4
of
4
) sorted by relevance
/foundation/multimedia/media_foundation/engine/scene/recorder/internal/
H
A
D
state_machine.cpp
29
jobs_
("StateMachineJobQue")
in StateMachine()
42
while (!
jobs_
.Empty()) {
in Stop()
45
jobs_
.SetActive(false);
in Stop()
90
if (
jobs_
.Push([this, intent, param]() -> Action { return ProcessIntent(intent, param); })) {
in SendEventAsync()
124
auto job =
jobs_
.Pop(timeoutMs);
in DoTask()
126
auto job =
jobs_
.Pop();
in DoTask()
H
A
D
state_machine.h
89
Media::BlockingQueue<Job>
jobs_
;
member in OHOS::Media::Record::final
/foundation/multimedia/media_foundation/engine/scene/player/internal/
H
A
D
state_machine.cpp
36
jobs_
("StateMachineJobQue")
in StateMachine()
51
while (!
jobs_
.Empty()) {
in Stop()
54
jobs_
.SetActive(false);
in Stop()
100
if (
jobs_
.Push([this, intent, param]() -> Action { return ProcessIntent(intent, param); })) {
in SendEventAsync()
134
auto job =
jobs_
.Pop(timeoutMs);
in DoTask()
136
auto job =
jobs_
.Pop();
in DoTask()
H
A
D
state_machine.h
85
Media::BlockingQueue<Job>
jobs_
;
member in OHOS::Media::final
Completed in 2 milliseconds