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Help
Searched
refs:isUserActive
(Results
1 - 3
of
3
) sorted by relevance
/foundation/window/window_manager/window_scene/session_manager/include/
H
A
D
scene_session_manager.h
253
void NotifySwitchingUser(const bool
isUserActive
);
692
WSError StartOrMinimizeUIAbilityBySCB(const sptr<SceneSession>& sceneSession, bool
isUserActive
);
/foundation/window/window_manager/window_scene/session_manager/src/
H
A
D
scene_session_manager.cpp
3245
WSError SceneSessionManager::StartOrMinimizeUIAbilityBySCB(const sptr<SceneSession>& sceneSession, bool
isUserActive
)
in StartOrMinimizeUIAbilityBySCB()
argument
3253
if (!
isUserActive
) {
in StartOrMinimizeUIAbilityBySCB()
3285
void SceneSessionManager::NotifySwitchingUser(const bool
isUserActive
)
in NotifySwitchingUser()
argument
3288
auto task = [this,
isUserActive
, where]() {
in NotifySwitchingUser()
3290
isUserActive
, currentUserId_);
in NotifySwitchingUser()
3291
isUserBackground_ = !
isUserActive
;
in NotifySwitchingUser()
3292
SceneInputManager::GetInstance().SetUserBackground(!
isUserActive
);
in NotifySwitchingUser()
3293
if (
isUserActive
) { // switch to current user
in NotifySwitchingUser()
3315
StartOrMinimizeUIAbilityBySCB(sceneSession,
isUserActive
);
in NotifySwitchingUser()
/foundation/window/window_manager/window_scene/interfaces/kits/napi/scene_session_manager/
H
A
D
js_scene_session_manager.cpp
2640
bool
isUserActive
= true;
in OnNotifySwitchingUser()
local
2641
if (!ConvertFromJsValue(env, argv[0],
isUserActive
)) {
in OnNotifySwitchingUser()
2642
WLOGFE("[NAPI]Failed to convert parameter to
isUserActive
");
in OnNotifySwitchingUser()
2648
SceneSessionManager::GetInstance().NotifySwitchingUser(
isUserActive
);
in OnNotifySwitchingUser()
Completed in 27 milliseconds