/foundation/arkui/ace_engine/frameworks/core/components/declaration/image/ |
H A D | image_animator_declaration.h | 45 bool isReverse = false; member 81 void SetIsReverse(bool isReverse) in SetIsReverse() argument 84 attribute.isReverse = isReverse; in SetIsReverse() 143 return attribute.isReverse; in GetIsReverse()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/linear_layout/ |
H A D | row_model_ng.cpp | 70 void RowModelNG::SetIsReverse(bool isReverse) in SetIsReverse() argument 72 ACE_UPDATE_LAYOUT_PROPERTY(FlexLayoutProperty, IsReverse, isReverse); in SetIsReverse() 75 void RowModelNG::SetIsReverse(FrameNode* frameNode, bool isReverse) in SetIsReverse() argument 77 ACE_UPDATE_NODE_LAYOUT_PROPERTY(FlexLayoutProperty, IsReverse, isReverse, frameNode); in SetIsReverse()
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H A D | column_model_ng.cpp | 70 void ColumnModelNG::SetIsReverse(bool isReverse) in SetIsReverse() argument 72 ACE_UPDATE_LAYOUT_PROPERTY(FlexLayoutProperty, IsReverse, isReverse); in SetIsReverse() 75 void ColumnModelNG::SetIsReverse(FrameNode* frameNode, bool isReverse) in SetIsReverse() argument 77 ACE_UPDATE_NODE_LAYOUT_PROPERTY(FlexLayoutProperty, IsReverse, isReverse, frameNode); in SetIsReverse()
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H A D | row_model_ng.h | 30 void SetIsReverse(bool isReverse) override; 35 static void SetIsReverse(FrameNode* frameNode, bool isReverse);
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H A D | column_model_ng.h | 30 void SetIsReverse(bool isReverse) override; 35 static void SetIsReverse(FrameNode* frameNode, bool isReverse);
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H A D | column_model.h | 41 virtual void SetIsReverse(bool isReverse) = 0;
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H A D | row_model.h | 41 virtual void SetIsReverse(bool isReverse) = 0;
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/list/ |
H A D | list_paint_method.h | 46 ListPaintMethod(const V2::ItemDivider& divider, bool vertical, bool isReverse, int32_t lanes, float space)
in ListPaintMethod() argument 47 : ScrollablePaintMethod(vertical, isReverse), divider_(divider), lanes_(lanes), space_(space)
in ListPaintMethod() 82 void SetDirection(bool isReverse)
in SetDirection() argument 84 isReverse_ = isReverse;
in SetDirection()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/select_overlay/ |
H A D | select_overlay_modifier.h | 32 SelectOverlayModifier(const OffsetF& menuOptionOffset, bool isReverse); 85 void SetIsReverse(bool isReverse) in SetIsReverse() argument 87 isReverse_ = isReverse; in SetIsReverse()
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H A D | select_overlay_pattern.h | 65 bool isReverse = layoutProps->GetNonAutoLayoutDirection() == TextDirection::RTL; variable 67 selectOverlayModifier_ = AceType::MakeRefPtr<SelectOverlayModifier>(defaultMenuEndOffset_, isReverse); 78 defaultMenuStartOffset_, isReverse); 83 defaultMenuStartOffset_, isReverse);
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H A D | select_overlay_paint_method.h | 36 bool isHiddenHandle, const OffsetF& startOffset, bool isReverse) in SelectOverlayPaintMethod() 40 isHiddenHandle_(isHiddenHandle), defaultMenuStartOffset_(startOffset), isReversePaint_(isReverse) in SelectOverlayPaintMethod() 33 SelectOverlayPaintMethod(const RefPtr<SelectOverlayModifier>& selectOverlayModifier, const RefPtr<SelectOverlayContentModifier>& selectOverlayContentModifier, SelectOverlayInfo info, const OffsetF& endOffset, float selectMenuHeight, bool hasExtensionMenu, bool hasShowAnimation, bool isCreated, bool isHiddenHandle, const OffsetF& startOffset, bool isReverse) SelectOverlayPaintMethod() argument
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/ |
H A D | scrollable_paint_method.h | 27 ScrollablePaintMethod(bool vertical, bool isReverse, bool isVerticalReverse = false) in ScrollablePaintMethod() argument 28 : vertical_(vertical), isReverse_(isReverse), isVerticalReverse_(isVerticalReverse) in ScrollablePaintMethod()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/grid/ |
H A D | grid_paint_method.h | 30 explicit GridPaintMethod(bool vertical, bool isReverse, const RefPtr<ScrollBar>& scrollBar) in GridPaintMethod() argument 31 : ScrollablePaintMethod(vertical, isReverse), scrollBar_(scrollBar) in GridPaintMethod()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll/ |
H A D | scroll_paint_method.h | 31 ScrollPaintMethod(bool vertical, bool isReverse) : ScrollablePaintMethod(vertical, isReverse) {} in ScrollPaintMethod() argument
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/ |
H A D | water_flow_paint_method.h | 29 WaterFlowPaintMethod(bool vertical, bool isReverse, bool isVerticalReverse)
in WaterFlowPaintMethod() argument 30 : ScrollablePaintMethod(vertical, isReverse, isVerticalReverse)
in WaterFlowPaintMethod()
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/foundation/arkui/ace_engine/frameworks/core/components/image/ |
H A D | image_animator_component.cpp | 108 void ImageAnimatorComponent::SetIsReverse(bool isReverse) in SetIsReverse() argument 110 declaration_->SetIsReverse(isReverse); in SetIsReverse()
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/ |
H A D | column_model_impl.h | 29 void SetIsReverse(bool isReverse) override {};
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H A D | row_model_impl.h | 29 void SetIsReverse(bool isReverse) override {};
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H A D | image_animator_model_impl.h | 31 void SetIsReverse(bool isReverse) override;
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/foundation/arkui/ace_engine/frameworks/core/components/slider/ |
H A D | slider_component.h | 206 void SetReverse(bool isReverse) in SetReverse() argument 208 isReverse_ = isReverse; in SetReverse()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/image_animator/ |
H A D | image_animator_model_ng.h | 32 void SetIsReverse(bool isReverse) override; 42 static void SetIsReverse(FrameNode* frameNode, bool isReverse);
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H A D | image_animator_model_ng.cpp | 79 void ImageAnimatorModelNG::SetIsReverse(bool isReverse) in SetIsReverse() argument 81 GetImageAnimatorPattern()->SetIsReverse(isReverse); in SetIsReverse() 175 void ImageAnimatorModelNG::SetIsReverse(FrameNode* frameNode, bool isReverse) in SetIsReverse() argument 177 GetImageAnimatorPattern(frameNode)->SetIsReverse(isReverse); in SetIsReverse()
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H A D | image_animator_model.h | 37 virtual void SetIsReverse(bool isReverse) = 0;
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H A D | image_animator_pattern.h | 88 void SetIsReverse(bool isReverse)
in SetIsReverse() argument 90 isReverse_ = isReverse;
in SetIsReverse()
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/foundation/arkui/ui_lite/frameworks/components/ |
H A D | ui_button.cpp | 308 bool isReverse = (button_.state_ == UIButton::ButtonState::PRESSED); in Start() local 309 float targetScale = isReverse ? SHRINK_SCALE : FULL_SCALE; in Start() 314 if (isReverse) { in Start() 325 isReverseAnimation_ = isReverse; in Start()
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