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Searched refs:isRepeatPlay (Results 1 - 5 of 5) sorted by relevance

/foundation/arkui/ace_engine/component_ext/movingphoto/
H A Dmovingphoto_model_ng.h43 void RepeatPlay(bool isRepeatPlay);
H A Dmovingphoto_model_ng.cpp185 void MovingPhotoModelNG::RepeatPlay(bool isRepeatPlay) in RepeatPlay() argument
191 movingPhotoPattern->RepeatPlay(isRepeatPlay); in RepeatPlay()
H A Dmovingphoto_pattern.h91 void RepeatPlay(bool isRepeatPlay);
H A Dmovingphoto_napi.cpp382 bool isRepeatPlay = false; in JsRepeatPlay() local
384 isRepeatPlay = ExtNapiUtils::GetBool(env, argv[PARAM_INDEX_ZERO]); in JsRepeatPlay()
386 NG::MovingPhotoModelNG::GetInstance()->RepeatPlay(isRepeatPlay); in JsRepeatPlay()
H A Dmovingphoto_pattern.cpp1143 void MovingPhotoPattern::RepeatPlay(bool isRepeatPlay) in RepeatPlay() argument
1145 TAG_LOGI(AceLogTag::ACE_MOVING_PHOTO, "movingphoto RepeatPlay status: %{public}d.", isRepeatPlay); in RepeatPlay()
1146 if (isRepeatPlay && historyAutoAndRepeatLevel_ != PlaybackMode::REPEAT) { in RepeatPlay()
1150 if (!isRepeatPlay && historyAutoAndRepeatLevel_ == PlaybackMode::REPEAT) { in RepeatPlay()
1156 if (isRepeatPlay) { in RepeatPlay()

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